Nice non-argument. Clearly you have no idea what you're talking about; your lack of PvP experience matches your lack of reading comprehension.No, having lots of HP and a mitigation ability that is offset by a de-mitigation ability (that you're ideally using on CD) doesn't mean you "play like a tank". You aren't peeling and yanking enemies at you for a party member who's being focused. You aren't stunning and setting up kills. You aren't shielding teammates. You aren't disrupting spell casts. You run around and hit stuff. That's literally all DRG can do. DRG's kit in no way allows it to "play like a tank". Tank in PvP means a hell of a lot more than just soaking damage.
No, I think all melees, as they currently are, have enough power as it is. You're good.
Don't think that this is the best solution but I like the direction your going maybe we can flush this out a bit better since 50% is bigI have an idea to help out samurai to be more felxable.
Make it so the Kaiten buff we get with our dash can either boost our Midera and Ogi damage,say by 50% damage boost the same as the monk buff, or enhances our basic combo to aoe.
This would allow Samurai more flexabilty with our dashes and allow us to swap between single target or aoe without wasting kaiten charges for an aoe since the gcd timer makes it a punshing choice to do while chasing or fighting a single person.
Also this could allow samurai some help without really changing much.
Also don't sweat the responses most of them cry about FL cheeses
excluding Reinhardt_Azureheim they know what they are talking about even if we don't agree on everything I respect their thoughts
Free the Glam!, Duel Pistols (Gunner)?
I have an alt dedicated to grinding on the SAM class. I just dont play at a high level. May as well be a secondary to me.
Now then, you're asking for an additional damage boost for the cast weaponskills...fair. 50% from dashing? I can't agree with it. Chiten already offers a 25% stat bonus if you're using the ability as a defensive tool or a 50% stat bonus if you're using it as a counter burst tool. You already do 20k damage with Midare and 10k?/15k damage with Ogi while your opponent is affected with the debuff, and that isn't even factoring in Chiten's reactive damage or any dashes that you decide to do. Do those numbers really need to be that big?
People really underestimate SAM's stun and the secured kills it provides
Look if you want to play a pseudo tank you are better off going with a drg or monk. Drg has a 50% damage reduction for 10secs and a 12k life steal. Monk has 16k worth of shields in thunder clap and riddle of earth can heal you for 4k plus 50% of all damage taken over 10 secs. Sam has a 25% damage reduction for 5 secs and the damage buff only applies if they hit you and lasts 3 secs and your last skill on your combo does 100% of damage done as a life steal, which will not help you 9 times out of 10 if you are being focused in any meaningful way, maybe as a way to off set cleave damage at most.
If we still had the 50% chiten yeah maybe we could do it. But with such a nerf we either need to do more damage or get rid of casts for the skills since they don't hit hard enough to warrant a cast time on a melee job (mind you sam cast times are only 0.14 secs faster then a black mage cast)
And yes I have taken Sam to crystal every season including this one, I prefer sam since I play it in pve as well but the other jobs are just better in every way and I can play them just as well.
If sure 50% is a bit much I kinda just was thinking about Fire Resonance when i wrote the original post thats pretty much it.
No. DRG is tanky (maybe tankier than it should be) but it in no way plays like a tank. Dragoon has zero support, zero CC, zero peel. It's a pure damage class with good mobility and that's it.
Monk is slightly a bruiser pseudo tank class that can push enemies away, shield teammates, and charge to both enemies and party members. Peeling for and supporting teammates is something it can do.
SAM has a stun that is huge utility that DRG just doesn't have, and is more powerful than the utility of Monk's kit. Stun denies recuperate and guard or baits purify, but most of the time a well placed stun is just a secured kill since the sustain of PvP has been moved to each individual player responsible for their own health pool. No sustain = dead. Crowd control is king in Crystaline Conflict and the reason DRG performs well without one is because it does insane damage, is insanely mobile, and is insanely tanky, but the reason it's just not blatantly OP is because it doesn't have a stun. SAM is just going to do less damage because of that stun, and that's correct design imo.
Okay if a Sam and a drg are on the same team who do you kill first?No. DRG is tanky (maybe tankier than it should be) but it in no way plays like a tank. Dragoon has zero support, zero CC, zero peel. It's a pure damage class with good mobility and that's it.
Monk is slightly a bruiser pseudo tank class that can push enemies away, shield teammates, and charge to both enemies and party members. Peeling for and supporting teammates is something it can do.
SAM has a stun that is huge utility that DRG just doesn't have, and is more powerful than the utility of Monk's kit. Stun denies recuperate and guard or baits purify, but most of the time a well placed stun is just a secured kill since the sustain of PvP has been moved to each individual player responsible for their own health pool. No sustain = dead. Crowd control is king in Crystaline Conflict and the reason DRG performs well without one is because it does insane damage, is insanely mobile, and is insanely tanky, but the reason it's just not blatantly OP is because it doesn't have a stun. SAM is just going to do less damage because of that stun, and that's correct design imo.
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