Quote Originally Posted by zabu View Post
I used to love play frontline a lot, enjoy collaborate with other people to achieve some goal, heal people, rescue over extend people, burst people down, get exp, and farm some tomes.
I need to admit I do not like new pvp skill at all, and until today, I tried my first frontline in onsal with new pvp skill. I can not believe how PLD can just cheese with tank lb while capturing the flag. I really feel hopeless when 6 PLD just walk into the flag you are trying to defend and BOOM! PLD go it and you can not do anything at all. My perspective on frontline is really strategic as long as people people are willing to collaborate or listen to call out. But now, is like crap.
SE, can you please tell me how does this make frontline more fun?
I assume seal rock might be the same case? Hope someone can tell me about it
Please SE fix this... I won't play frontline until they fix this bug.

By the way, I also love the intensive healing that old healer has, buffing, debuffing, healing, rescuing, positioning, and how people have mind set need to protect healer. But now.....everyone has healing ability?!!! does that mean healer need to be glare machine same as PVE?
Since a number of people, particularly AnotherPerson, have already gone over gone over how the Paladin tactic can be countered, I thought I would speak to your first point because it has been largely skipped over.

I would say that with the exception of rescuing other people, you can do all of that on the current WHM in PVP. You will do it differently from the past, and you will not be spamming heals but getting heals by damage spells, or via your LB. You are a support job. Each healer is a support job, You have also one of the most (arguably) annoying CCs in PVP. That can let you support your teammates very effectively (or yourself). AST is also a strong support, with its cards, CC, and LB, where it can be argued that for example SGE is more of a DPS in PVP even though it has utility.