The point of HG is to push not to capture, this is literally abusive usage.That's the point. This is what makes PLD good. It has a unique niche. So it stands to reason that it shouldn't be taken away or nerfed, or they really have no niche otherwise.
You see, that's the big issue you have. You're waiting until 6 PLD starts running towards the flag before attacking.
You have to either punish them before that happens by staggering them with CC, or you punish them right after.
Cover lasts for 10 seconds and has a 25 second cd. However, Guard has a 30 second cd and only lasts for 5 seconds.
The reason why PLD can capture using Guardian / Cover cheese is because they save Guard to cover their ally. If they don't have Guard up, they'll immediately get blown into pieces by enemy attacks.
So, why would you wait until they start running in WITH guard up? Why not just force them to guard early by blasting them ahead of time? If they can't reach the capture point with guard, they cannot defend against CC and capture the objective.
And yes, I can target enemy PLD with 10+ people standing under the flag. I can actually use my mouse or tab target until I select them. Basically every job have an attack that can be used for AoE. Lots of jobs have ranged AoEs. How else do you think Ninjas individually pick and find kills with their Limit break?
Plus, no one stands around for 10+ seconds in melee range unless they want to be killed. That's what weaving in and out of combat is supposed to be for. Why else do you have sprint?
So... again, skill issue.
You can not expect everyone has the same mind set and skill level as you have..... This is casual content. Do not even complain skill issue in PVE then.
No, the point of Hallowed Ground is to create an opportunity by reducing the amount of incoming damage towards you and your party members. Likewise, the charge time of Hallowed Ground is equally as long to compensate on how gamechanging it can be when used at the right moment. However, it's up to the player to figure out how it can best suit their situation and needs. HG is never meant to be used solely for pushing, and it is your misconception for thinking so.
You say not everyone has the same mindset and skill level as I have, but then you go around and say it's casual content and people shouldn't complain about skill issue in PvE.
Have you thought what you said could also go against what your mindset is as well?
After all, casual content in PvP is still PvP. People who try harder in PvP naturally get better because they put in more effort to win. The same applies with PvE with skill rotations and understanding boss mechanics for casual content.
You are not required to put in more effort in PvP to play PvP. Likewise, you are not required to put in more effort in PvE to play PvE. However, it doesn't stop players from trying all sorts of ways to get better if they want to improve though.
People who can think out of the box to use PLD's Cover offensively is players taking full advantage of their toolkit in accordance to the situation at hand. It's the same concept as players utilizing SGE's LB to zone people out of capturing an objective rather than using it to defend themselves. Each strategy comes with its own risks and rewards, and the players who thought of the strategy believes the rewards outweigh the risks.
You don't have to play better and think out of the box to compete against other players who are actively strategizing more than the average player, but you shouldn't complain when others are trying harder to do better than you and you don't want to do the same. You will still get a reward for second and third place in Frontlines, regardless of how you perform.
Last edited by AnotherPerson; 10-01-2022 at 03:46 PM.
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