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  1. #1
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    Rhaggnos's Avatar
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    MSQ question

    Anyone else annoyed with the whole Meteion arc of quests?

    If being strictly pragmatic, would decapitating Meteion and Hermes on sight in Elpis prevent the Final Days from triggering and get it over with?

    I know I'm supposed to care about them but around the 7th time she ran off in a row I kinda just gave up. I just wanna rip them open and go back to Eorzia to tend my farm and play the casino.
    (4)

  2. #2
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    Rongway's Avatar
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    Cyrillo Rongway
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    Please use more focused thread titles, especially when spoilers are involved.

    Example: [spoilers] Opinion of EW MSQ/characters?
    (14)
    Last edited by Rongway; 09-30-2022 at 08:42 AM.

  3. #3
    Player
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    Quote Originally Posted by Rongway View Post
    Please use more focused thread titles, especially when spoilers are involved.

    Example: [spoilers] Opinion of EW MSQ/characters?

    Is there a way to edit the title?
    (0)

  4. #4
    Player
    SannaR's Avatar
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    Sanna Rosewood
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    You can't unlock your farm at that point in the story and when doing that part for the 1st time you don't know how the final days are caused or why. So, no I guess?
    (12)

  5. #5
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    Iscah's Avatar
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    Aurelie Moonsong
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    The Sundering has happened in our past and led to everything we are.

    From our sole example of "changing" a timeline, G'raha's original timeline still exists (as indicated in the side story "An Unpromised Future") despite him changing events so it cannot happen in this one.

    Therefore, even if we could stop him, the best we could achieve is a second timeline in addition to the one where those things must happen because they already did. And even then, there's no guarantee that the second path of events would be any better. Just different.
    (11)
    Last edited by Iscah; 09-30-2022 at 10:53 AM. Reason: Autocorrect-inflicted typo

  6. #6
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    Quote Originally Posted by Iscah View Post
    The Sundering has happened in our past and led to everything we are.

    From our sole example of "changing" a timeline, G'raha's original timeline still exists (as indicated in the side story "An Unpromised Future") despite him changing events so it cannot happening this one.

    Therefore, even if we could stop him, the best we could achieve is a second timeline in addition to the ones where those things must happen because they already did. And even then, there's no guarantee that the second path of events would be any better. Just different.
    True. I guess I'm just frustrated at how the story is both needlessly convoluted and painfully predictable, while filled to the brim with filler fetch questing.

    I very much enjoyed Shadowbringers, but since the whole Garlean debacle I can't say I much care for Endwalker so far.

    Add to that the fact that our silent protagonist just stands there 5m away as people get murdered in Not-India... it's entirely too frustrating how cliché and contrived the story has been so far ^^
    (2)

  7. #7
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    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    Quote Originally Posted by Rhaggnos View Post
    Anyone else annoyed with the whole Meteion arc of quests?

    If being strictly pragmatic, would decapitating Meteion and Hermes on sight in Elpis prevent the Final Days from triggering and get it over with?

    I know I'm supposed to care about them but around the 7th time she ran off in a row I kinda just gave up. I just wanna rip them open and go back to Eorzia to tend my farm and play the casino.
    The problem was that if you changed events by doing that, then events you do want to happen might not happen. You probably wouldn't be the Warrior of Light, so what bad things might have happened if you weren't? It's difficult to know so it's better to stick with what you do know. Unfortunately you almost did change events that much but got lucky.

    They are arguably more powerful than you as well, considering you are using borrowed aether to sustain a being of their size. They call you a familiar because they actually think they can get rid of you like that.

    Now if you did attack them you might unleash a trial the size of which we see when we fight them later on, except they would have a lot of help. All the people in Elpis would be against you.

    Not to mention, Meteion disappears. If you were to attack them, they would reappear, completely fixed. They have an ability to transform into other shapes.

    Hermes would not be stopped easily because he is an Ascian and you are (almost) a familiar.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    Rhaggnos's Avatar
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    Quote Originally Posted by Jeeqbit View Post
    The problem was that if you changed events by doing that, then events you do want to happen might not happen. You probably wouldn't be the Warrior of Light, so what bad things might have happened if you weren't? It's difficult to know so it's better to stick with what you do know. Unfortunately you almost did change events that much but got lucky.

    They are arguably more powerful than you as well, considering you are using borrowed aether to sustain a being of their size. They call you a familiar because they actually think they can get rid of you like that.

    Now if you did attack them you might unleash a trial the size of which we see when we fight them later on, except they would have a lot of help. All the people in Elpis would be against you.

    Not to mention, Meteion disappears. If you were to attack them, they would reappear, completely fixed. They have an ability to transform into other shapes.

    Hermes would not be stopped easily because he is an Ascian and you are (almost) a familiar.
    Technicalities aside, you do hold your own against Venat, who seems to be able to 1v20 them in the cinematic later on. Also I doubt Hermes has any sort of superhuman reflexes, and nobody is stronger than a blade in the back if they don't have time to put up barriers etc, I reckon. They're strong wizards, not Kryptonians.

    But yeah, you can see the "I summoned doom from space out of curiosity" coming from a mile away. Also what's Zenos' deal? He seems completely unaffected by the world's end. The poor creatures are trapped on that planet with him xD
    (2)

  9. #9
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    Jeeqbit's Avatar
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    Quote Originally Posted by Rhaggnos View Post
    Technicalities aside, you do hold your own against Venat, who seems to be able to 1v20 them in the cinematic later on. Also I doubt Hermes has any sort of superhuman reflexes, and nobody is stronger than a blade in the back if they don't have time to put up barriers etc, I reckon. They're strong wizards, not Kryptonians.
    The point is that having a long battle with them is not the same as going in as a ninja and attacking them from behind. Even if you beat them, the story doesn't make you really beat people a lot of the time and goes to a cutscene instead.
    (4)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    Eelanos's Avatar
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    Luka Srcesch
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    Quote Originally Posted by Rhaggnos View Post
    Nobody is stronger than a blade in the back if they don't have time to put up barriers etc, I reckon. They're strong wizards, not Kryptonians.
    I do find the simple mindedness of some people fascinating. Just imagine going to the past and just stabbing someone that has yet to commit any evil. I really doubt people would give you a pat in the back or consider it a heroic action. You are definitely going to get caught and treated like a common murderer.

    Now add to that the fact that they're not just humans but an ancient race of reality-bending magic people, and that the world you're currently visiting is full of them. How many do you think you'll be able to stab before you're dematerialized out of existence? Ten? Twenty?

    And now let's ignore the whole thing with Meteon's sisters and time paradox nonsense and pretend you did kill the right people and fix the future. Hooray! Congrats! But, as I said, you're dead. A noble sacrifice, somewhat unpredictable, though an atrocious and anticlimatic ending. Now, what's on the next expansion? Should players make a new character from scratch?

    Or are you telling me you feel the story makes much more sense if you're able to go in, kill everyone in sight with ease, giving no reason or explanation as to why, and then leave pushing your sunglasses up while giving a side glance at the camera before traveling back to the current time? Because that's the storytelling of a 10 year old trying really hard to be cool, consequences be damned.

    Truth is, part of the predictability of the story is because the writers are limited on what they can write. We know we can't die, but the reason why we don't die and still find the happy ending should feel plausible.
    We can't just tackle every new issue guns blazing and Deus Ex Machina the crap out of every villain or catastrophe, even if we technically could because our character has several tons of plot armor for the sole reason of being the main character in a MMO.

    Plus, also part of the predictability is because they don't cheat the world's rules.
    Most of what happens in the game is set up well before it happens. We can't complain that we knew who the EW final boss was just because it was hinted at in ARR and by the 75% mark in EW it was very clearly telling us who it was. If they were to make a last second switcheroo it would have felt worse, not better.

    All in all, making a power fantasy story is easy. Balancing a power fantasy with good storytelling is much more difficult, and I think the team is doing a competent work at it. We can like the story more or we can like it less, but I think the story makes sense and was enjoyable, so I can't say I have major complains about it (except for a couple of choices in the script, but that's an entirely different conversation).
    (16)

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