The solution is clear as day; have some content that works one way, and some that works the other way.and this is the view that alot of people had when darkhold first came out
its a lose lose situation in many cases
you either have good drop rates, with cooldowns, and not being able to do stuff as often
or you get to do stuff nonstop, and get burned out on it, with a low drop rate
but if you give people a good drop rate, and no cooldown, then everyone gets everything too quickly and thats another problem altogether
or you raise the requirement, give it a higher drop rate, and keep the cooldown, and then people go off about how you need to spam it too many times in order to finish it too
no matter how you look at it, something will be a problem with alot of people in the game, but whats the lesser evil?
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