Quote Originally Posted by Req View Post
The point is that once you beat it you will have nothing to do. We are here to play a game, not sit around, and if there are large cooldown timers, sure we will get the gear we want but we also wont have anything to use it on. Even if we put a 24 hour cooldown on on the current content a linkshellst would break down like this, assuming people wanted to do every piece of content currently available

Darkhold (why bother) with 8 people doable in less than 20 minutes
Aurum Vale - (Skilled party) less than 20 minutes
Cutters cry - (skilled party) Less than 20 minutes
Hamlet defense - ~20 minuets

Ifrit (skilled party) - killable in less than 4
Moogles (skilled party) killable in ~10
Garuda - killable in less than 10

Am i missing anything? Half of this content people don't do anymore because they have all of their items from them already, but even under the assumption they don't have all the items, all this content is doable in about 2 hours a day adding travel and afks beaten the instances. What is there to do the rest of the time other than craft and spirit bond.

I am all for having longer lockout times for higher rewards as long as the instances themselves arent a complete joke and doable in 20 minutes.
all that in 2 hours or so, not counting breaks you make take in between each

24 hour cooldown is what i think woulda been fair on most everything

so you play as a group for 2 hours a day...that pretty much seems like a good ammount of time to me


when i say longer cooldowns it doesnt even have to be week cooldowns(like several games have) or even half week, you can base the cooldown on how long the individual instance is