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  1. #1
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Honestly, I think a 100% drop rate would not be any fun either. Otherwise for groups that have CC/AV/and the Primals mastered for example, they'd do their hour or so of content with their normal group then log out. I personally would rather have a drop rate akin to the moogle fight or stronghold coffer keys on high-end content and keep the cool-down as is. I'd much rather be able to spam the instances having fun with my LS mates for hours, than win once and not be able to train new folks in the same day.

    That being said, I wouldn't mind if we had some dungeons that took longer (maybe 4x longer) to complete and which came with a longer lockout and a higher drop rate. Variety is the spice of life, after all.
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    Last edited by Molly_Millions; 06-08-2012 at 04:22 AM.

  2. #2
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    Besaid
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    Quote Originally Posted by Molly_Millions View Post
    Honestly, I think a 100% drop rate would not be any fun either. Otherwise for groups that have CC/AV/and the Primals mastered for example, they'd do their hour or so of content with their normal group then log out. I personally would rather have a drop rate akin to the moogle fight or stronghold coffer keys on high-end content and keep the cool-down as is. I'd much rather be able to spam the instances having fun with my LS mates for hours, than win once and not be able to train new folks in the same day.
    and this is the view that alot of people had when darkhold first came out

    its a lose lose situation in many cases

    you either have good drop rates, with cooldowns, and not being able to do stuff as often

    or you get to do stuff nonstop, and get burned out on it, with a low drop rate

    but if you give people a good drop rate, and no cooldown, then everyone gets everything too quickly and thats another problem altogether

    or you raise the requirement, give it a higher drop rate, and keep the cooldown, and then people go off about how you need to spam it too many times in order to finish it too


    no matter how you look at it, something will be a problem with alot of people in the game, but whats the lesser evil?

  3. #3
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Molly Millions
    World
    Balmung
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    Marauder Lv 50
    Quote Originally Posted by TheVedis View Post
    and this is the view that alot of people had when darkhold first came out

    its a lose lose situation in many cases

    you either have good drop rates, with cooldowns, and not being able to do stuff as often

    or you get to do stuff nonstop, and get burned out on it, with a low drop rate

    but if you give people a good drop rate, and no cooldown, then everyone gets everything too quickly and thats another problem altogether

    or you raise the requirement, give it a higher drop rate, and keep the cooldown, and then people go off about how you need to spam it too many times in order to finish it too


    no matter how you look at it, something will be a problem with alot of people in the game, but whats the lesser evil?
    The solution is clear as day; have some content that works one way, and some that works the other way.
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