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  1. #21
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    I agree with your OP, but I would stand to add:

    Right now, skill isn't being properly rewarded. The group which does a 5 chest run without any deaths without using fruit at AV has the SAME % drop rate with their chests that a group which did a 3-4 chest run with several deaths and almost all 60 mins used does. It's ridiculous, I'm completely fine with RNG but only if it's fair :L

    So, my ideal type of instance would be one that:
    - has a cooldown on reentry after a certain number of attempts, or otherwise controlled
    - has a decent starting drop rate that increases significantly with better performance (no deaths, faster runs, complete clear of instance)
    - has a level of difficulty in line with desirability of drops

    Right now there is TONS of content to do. But the problem is that the reason why a lot of people are still doing the content isn't that it's necessarily fun (although some of it is), it's that the drop rate is so low that you have to farm DL for months on end, and there are still a lot of unlucky people who need primal drops. If there is an item (let's say, for example, something as good as a relic or better), and the instance/NM to obtain it is hard enough to match the level of desirability for that item, then having a drop rate of 5% or lower is completely fine because it's a f*cking amazing ass item.

    But right now Corselet and Heavy DL bodies aren't even necessarily the BEST pieces (compared to double-meld crafted), yet their drop rate is ridiculously low. And because the % is so low there's a very real possibility that some people will simply never see one drop. For an item that isn't of Excalibur/Lengendary level, that's pretty silly. Right now, with non-elite pieces, let's keep the drop rate reasonable.
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    Last edited by TheFatHousecat; 06-08-2012 at 07:05 AM.