My XIVPad: http://xivpads.com?2031148
I see lots of DoW/DoM groups exiting dead all the time; I imagine it must be more difficult than just the DoL/DoH method. So it might be easier to just do the same thing as always even against higher level mobs.
Problem I have with hamlets for this is that its boring; dreadfully so. Can't push yourself to do more DPS or beat LS members in a MM fight etc. Its turn in red, turn in red, turn in red... kite boss, kite boss, kite boss... for 20-25m straight.
Rewards are sorta lame besides for pants which have a 1% drop rate it seems, just like DL body. We'll do them but I just wanna pound my head on a wall.
At least even if MM item is uber low drop rate at least its more entertaining than hamlets D:
itl get mixed up a bit more when you get higherI see lots of DoW/DoM groups exiting dead all the time; I imagine it must be more difficult than just the DoL/DoH method. So it might be easier to just do the same thing as always even against higher level mobs.
Problem I have with hamlets for this is that its boring; dreadfully so. Can't push yourself to do more DPS or beat LS members in a MM fight etc. Its turn in red, turn in red, turn in red... kite boss, kite boss, kite boss... for 20-25m straight.
Rewards are sorta lame besides for pants which have a 1% drop rate it seems, just like DL body. We'll do them but I just wanna pound my head on a wall.
At least even if MM item is uber low drop rate at least its more entertaining than hamlets D:
youll still want a crafter doing the attack buff
gatherer on debuff
but you wont have to kite....you can already get 40k without kiting, so it stands to reason with a higher multiplier that 40k becomes 60k, so you wont need a 20-25 minute fight, you can do it in 12-13 instead. and perhaps even add more dds to the mix in general
itl be a wait and see thing on how it all works out, we actualy need the higher rank in first, but ive been thinking alot about what can differ when it happens to still pull off the score
My XIVPad: http://xivpads.com?2031148
I'm pretty surprised about melding materia though ,
I don't know if it's just my feeling or is it really is but
I've came across many people that double meld for DRG , BLM , MNK weapon
and success in the first try
so I kinda feel like it's easier to meld in these weapons than in other stuff ,
even though my bow is on the third try
and my friend's axe in the second try
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If talk about how much does it cost me it's only about 1M though
( harden sap , coke , Spruce lumber+1 )
Darksteel ore+1 is kinda easy to dig up (easier than gold ore+1 for me),
so it's not gonna cost much and make you suffer
if you can find the materials and materias yourself
Melding and crafting parts is not really the problem in this quest
I'm not finish with the seals from hamlet yet but I've progress everyday
Even that seals not drop on me but I can count for the day I'll get it all done
(if 60k hamlet point confirm for every run)
but yes if you have a static group for hamlet and set rules for seals drop
then it's not gonna take so long ( Lucky enough 2 weeks , bad luck 1 month)
IMO the real deal is finding that mythril or whatever piece in AV/CC
since their is not much info on it yet
Cheer up guys it's not that hard
That is in fact a cool thing i'm going to save.
That said: Would it be possible that Savage Might is easier to obtain from the polearm? It's not like for spiribond parties a L49 Hart Guisarme instead of a, say, Malignant Mogfork is a problem.
What is you LS's current count on your AV runs with the ore chest? Has anyone gotten 3 ore's yet?
Well stated.Did you not even read the OP? Cause, I'm pretty sure she gave a basic description of a better way to handle it...as have several others.
I'm on team 'Epic Quest-line for an Epic Weapon' I believe the relic quest should be a Solo questline that is VERY Difficult and requires you to showcase your individual skills on the job you are attempting to earn the weapon for. I wouldn't mind having to gather items from hamlets/crafting your weapon etc. as much *if* demonstrating your actual skill on the desired job was important too. Right now, I'm spending more time on Botanist while trying to earn a relic than on the job I hope to use the relic on...that is just wrong.
However, in order for SE to have done the 'Epic Quest' line for the relics, they would have had to spend more time and energy on the current game than they wish to do. So we ended up with this RNG crap...and it is crap. I would have preferred they waited longer before introducing them, mostly so they could have done it correctly.
...
The arguement that SE is using a RNG system with ultra-low drop rates to keep us playing until 2.0 is absurd btw. Most people look at this and just give up. As a matter of fact, I know of MORE people who have left to go play other games due to this whole Relic RNG thing than anything else. These same people would have embraced an 'Epic Battle' questline even if they were 2 weeks in and they couldn't even get by the first battle. RNG is only a challenge of willpower...not of skill, or brains. All having a relic weapon will say of us currently is that we are 'lucky' or 'have no life'. You can still be a crappy player.
Ideally, Square would've designed out a well-written Relic Weapon Quest / Story, with beautiful Cinematics, memorable Villains / Enemies, and provided interesting Boss / NM Battles that challenged each Job / Player along the way. Something with the excellent Cinematography of Chains of Promathea (and even some of the newest XIV Cinematics in the new main quests being added with Cid & the Garlean Empire, etc.), while also giving us new, interesting Boss Fights.
IMHO, the actual design ideas and fights for Original Batraal (before nerf), Ifrit, Good King Moggle Mog, Garlean Empire Transmitter, Garuda all show promise and some interesting Boss Fight mechanics. We just needed more of these incorporated into the Relic Quest instead of what we actually have:
Spamming Random Number Generator content that is more about rolling the dice than anything else.![]()
I still think the drop rate for Hamlet Defense is crappy and would rather have a system of Measurable Progress with each Victory, though.
I hope we see some changes before 2.0 hits.
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