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  1. #771
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Asiaine View Post
    Just throw enough BLMs at the enemy and they will all die. Your score will be low, but you will win the fight. And with a multiplier, you may do well enough for gold ^.^;
    tried it, wont work lol, trust me, it wont work

  2. #772
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    I see lots of DoW/DoM groups exiting dead all the time; I imagine it must be more difficult than just the DoL/DoH method. So it might be easier to just do the same thing as always even against higher level mobs.

    Problem I have with hamlets for this is that its boring; dreadfully so. Can't push yourself to do more DPS or beat LS members in a MM fight etc. Its turn in red, turn in red, turn in red... kite boss, kite boss, kite boss... for 20-25m straight.

    Rewards are sorta lame besides for pants which have a 1% drop rate it seems, just like DL body. We'll do them but I just wanna pound my head on a wall.

    At least even if MM item is uber low drop rate at least its more entertaining than hamlets D:
    (2)

  3. #773
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    Quote Originally Posted by Zdenka View Post
    I see lots of DoW/DoM groups exiting dead all the time; I imagine it must be more difficult than just the DoL/DoH method. So it might be easier to just do the same thing as always even against higher level mobs.

    Problem I have with hamlets for this is that its boring; dreadfully so. Can't push yourself to do more DPS or beat LS members in a MM fight etc. Its turn in red, turn in red, turn in red... kite boss, kite boss, kite boss... for 20-25m straight.

    Rewards are sorta lame besides for pants which have a 1% drop rate it seems, just like DL body. We'll do them but I just wanna pound my head on a wall.

    At least even if MM item is uber low drop rate at least its more entertaining than hamlets D:
    itl get mixed up a bit more when you get higher

    youll still want a crafter doing the attack buff
    gatherer on debuff

    but you wont have to kite....you can already get 40k without kiting, so it stands to reason with a higher multiplier that 40k becomes 60k, so you wont need a 20-25 minute fight, you can do it in 12-13 instead. and perhaps even add more dds to the mix in general

    itl be a wait and see thing on how it all works out, we actualy need the higher rank in first, but ive been thinking alot about what can differ when it happens to still pull off the score

  4. #774
    Player

    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    114
    I'm pretty surprised about melding materia though ,
    I don't know if it's just my feeling or is it really is but
    I've came across many people that double meld for DRG , BLM , MNK weapon
    and success in the first try
    so I kinda feel like it's easier to meld in these weapons than in other stuff ,
    even though my bow is on the third try
    and my friend's axe in the second try

    -----------------------------------------------

    If talk about how much does it cost me it's only about 1M though
    ( harden sap , coke , Spruce lumber+1 )

    Darksteel ore+1 is kinda easy to dig up (easier than gold ore+1 for me),
    so it's not gonna cost much and make you suffer
    if you can find the materials and materias yourself

    Melding and crafting parts is not really the problem in this quest
    I'm not finish with the seals from hamlet yet but I've progress everyday
    Even that seals not drop on me but I can count for the day I'll get it all done
    (if 60k hamlet point confirm for every run)
    but yes if you have a static group for hamlet and set rules for seals drop
    then it's not gonna take so long ( Lucky enough 2 weeks , bad luck 1 month)
    IMO the real deal is finding that mythril or whatever piece in AV/CC
    since their is not much info on it yet

    Cheer up guys it's not that hard
    (2)

  5. #775
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Chardrizard View Post
    Yes, lets continue our whinings and crying and how entitled we are to devs response asap before we quit.
    I would say after 778 responses and 1000's of hits, they won't be responding
    (0)
    Last edited by Biggs; 06-18-2012 at 09:48 PM.

  6. #776
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    (3)

  7. #777
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Biggs View Post
    I would say after 778 responses and 1000's of hits, they won't be responding
    It usually feels like when we complain, and we are right about something, either they don't respond, or they "Understand how we feel.".
    (0)

  8. #778
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by fusional View Post
    That is in fact a cool thing i'm going to save.
    That said: Would it be possible that Savage Might is easier to obtain from the polearm? It's not like for spiribond parties a L49 Hart Guisarme instead of a, say, Malignant Mogfork is a problem.
    (0)

  9. #779
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Madruk View Post
    They aren't going to raise the Hamlet level anytime soon. That would up the mobs to the lvl60+ range.

    Everything else is not that difficult, the AV/CC shit just kills any and all motivation.
    What is you LS's current count on your AV runs with the ore chest? Has anyone gotten 3 ore's yet?
    (0)

  10. #780
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kinseykinz View Post
    Did you not even read the OP? Cause, I'm pretty sure she gave a basic description of a better way to handle it...as have several others.

    I'm on team 'Epic Quest-line for an Epic Weapon' I believe the relic quest should be a Solo questline that is VERY Difficult and requires you to showcase your individual skills on the job you are attempting to earn the weapon for. I wouldn't mind having to gather items from hamlets/crafting your weapon etc. as much *if* demonstrating your actual skill on the desired job was important too. Right now, I'm spending more time on Botanist while trying to earn a relic than on the job I hope to use the relic on...that is just wrong.

    However, in order for SE to have done the 'Epic Quest' line for the relics, they would have had to spend more time and energy on the current game than they wish to do. So we ended up with this RNG crap...and it is crap. I would have preferred they waited longer before introducing them, mostly so they could have done it correctly.

    ...

    The arguement that SE is using a RNG system with ultra-low drop rates to keep us playing until 2.0 is absurd btw. Most people look at this and just give up. As a matter of fact, I know of MORE people who have left to go play other games due to this whole Relic RNG thing than anything else. These same people would have embraced an 'Epic Battle' questline even if they were 2 weeks in and they couldn't even get by the first battle. RNG is only a challenge of willpower...not of skill, or brains. All having a relic weapon will say of us currently is that we are 'lucky' or 'have no life'. You can still be a crappy player.
    Well stated.

    Ideally, Square would've designed out a well-written Relic Weapon Quest / Story, with beautiful Cinematics, memorable Villains / Enemies, and provided interesting Boss / NM Battles that challenged each Job / Player along the way. Something with the excellent Cinematography of Chains of Promathea (and even some of the newest XIV Cinematics in the new main quests being added with Cid & the Garlean Empire, etc.), while also giving us new, interesting Boss Fights.

    IMHO, the actual design ideas and fights for Original Batraal (before nerf), Ifrit, Good King Moggle Mog, Garlean Empire Transmitter, Garuda all show promise and some interesting Boss Fight mechanics. We just needed more of these incorporated into the Relic Quest instead of what we actually have:

    Spamming Random Number Generator content that is more about rolling the dice than anything else.

    I still think the drop rate for Hamlet Defense is crappy and would rather have a system of Measurable Progress with each Victory, though.

    I hope we see some changes before 2.0 hits.
    (1)

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