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  1. #431
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Another idea I had would be alternate, more reliable, but ultimately slower means to get beastmen seals or any other RNG related item.

    For example, there can be an Amaal'ja NPC outside Ifrit that gives you a quest, and you must fulfill certain Challenges in the Ifrit battle in order to complete it and get a seal:
    • DRG and MNK: After Ifrit uses Hellfire, successfuly complete a Chaos Thrust or Simian Thrash combo and remain alive for the rest of the battle.
    • BRD: Defeat Ifrit without using Light Shot (so you have to auto-attack for TP and lose your distance survivability) or some challenge involving songs.
    • BLM: Land the killing blow on all Infernal Nails, or kill X of them in one battle without anyone else attacking them.
    • Can't think of one for tanks, but some kind of tank challenge. Maybe clearing it without using specific abilities. WAR can alternately kill 2 nails with one Steel Cyclone (if there are any that are close enough together for this to be possible).

    It could be made so that after completing the quest you have to wait a week in order to be able to accept it again. If each seal has a similar quest then a static group can have this section of the quest done in 2 weeks.

    Alternatively, someone suggested letting us trade in beastman currency for seals. The currency doesn't have any current use and you can have it be the consolation prize from hamlets instead of having Dark Matter there. Seals could still drop normally and since the content can be spammed it would be faster than the quests.

    For the double meld thing, they could change it so that you can use those specific class-only weapons but change it to only requiring a T4 single meld (give anyone that turned in a double meld already some kind of "skip one portion of the quest" item) with a T4 double meld required for any normal weapons level 45+. That might be a bit too easy though.
    (0)

  2. #432
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by DeadRiser View Post
    You've gotta be joking me... Easy? The majority of it is luck if you would have read what the requirements were thus far. People are already started past the Hamlet seals because they spammed it enough before the latest update.
    but you see, it is easy in a way, the people getting it are doing it so much theyve had time to collect the seals they need

    and a ton of people complaining...arent doing it AT ALL so of course they arent gonna make an progress

  3. #433
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    This Relic system is going to make everyone hate the existing content. I like the content as is... it's like eating 10 pounds of Snickers in one sitting.... you're going to hate Snickers for a very long time after that.
    (2)

  4. #434
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Think the seal drop rate is bad? You guys have a surprise waiting for you when the mythril stage comes. :P
    (1)

  5. #435
    Player
    JohnSeret's Avatar
    Join Date
    Feb 2012
    Posts
    21
    Character
    Hyuga Garyuu
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Psion View Post
    I'm in favor of a karma system myself: same low drop rates, but for each run you do without getting the drop, the odds of it dropping go up for you. So if it starts out at a 1% drop rate, and you don't get the item that run, the next time you win, it will be a 2% drop rate, and if you fail, a 3% drop rate, and so on, until you get the drop. Then it will reset to its base % rate.

    This essentially is a points based system, but it still has a factor of luck. In this case however, there's no such thing as "bad luck" where you can go for thousands of runs without getting what you need: eventually, it WILL hit 100% drop rate and you will get the item.

    You can adjust the base drop rate and % it goes up by accordingly, depending on how rare you want the item to be.
    i like that
    it would be a balance between the OPs suggestions (which could be finished like in a week) and the now system (which takes several month and frustration and envy...)
    (0)

  6. #436
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by JohnSeret View Post
    i like that
    it would be a balance between the OPs suggestions (which could be finished like in a week) and the now system (which takes several month and frustration and envy...)
    Same, and I think Yoshi-P talked about this already in one of the E3 interviews... I believe. If I can find the link I'll post it in an edit.

    EDIT:
    Found it:
    http://www.1up.com/features/ffxiv-in...nix-fallen-mmo

    And here is the quote:
    1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?

    NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this... we can't talk about it now, but we have many things in place that will address that issue.

    And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.
    (1)
    Last edited by Delmontyb; 06-12-2012 at 09:14 AM.
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

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    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  7. #437
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Doesn't change the fact I just broke my 7th Mailbreaker in double-melding attempts. Does my 40mil (most of which friends donated) somehow equal the 4mil my other friend spent to make his?

    SE I want my happy-ending damn it!. The subligar is off. So-to-speak.
    (2)
    Last edited by Icehunter; 06-12-2012 at 09:26 AM.

  8. #438
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    just look at all these suggestions..... now i just hope Yoshi-P doesn't suddenly give us "item levels" and daily rep quests. along with the suggestions given by the people here, FF14 will be just another WoW and the metagame for grouping will be for those with relic weapons only, anyone without a relic or x3 meld items will NEVER get a group.


    they already stated that relics are long-term goal/achievements. read: LONG-TERM! its not something to be done in a week!
    (0)

  9. #439
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Eard View Post
    just look at all these suggestions..... now i just hope Yoshi-P doesn't suddenly give us "item levels" and daily rep quests. along with the suggestions given by the people here, FF14 will be just another WoW and the metagame for grouping will be for those with relic weapons only, anyone without a relic or x3 meld items will NEVER get a group.


    they already stated that relics are long-term goal/achievements. read: LONG-TERM! its not something to be done in a week!
    I think your missing the point, at least the point of the OP...

    No ones asking for something easy

    No ones asking for the relic to be handed to them

    What they are asking for is for the game to not capitalize on mundane systems (pRNG in every thing that has to do with end game) that will deter 90% of the people who aren't currently playing for the game. Instead, create a system that is harder, locks you out, or overall has a measurable goal that you can steadily make progress to. With the current system, to me, it looks like blatant luck all the way around. Relics to me were never meant to be a symbol of luck, in XI, or any other game that has a similar mechanic with relic-esque weapons, it was a symbol of dedication to a goal that seemed nearly impossible. With this system I know that I can either get it really early, somewhere in between, or really late and that all depends on luck, that's completely different.

    Give me story worth doing, give me hard goals that make me actually want to play the game, give me content that rewards me if I put in time. Not content that makes me love the game for a day, then hate it the next.
    (5)

  10. #440
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by TheVedis View Post
    For how much people are hating on relics, it sure is amazing how many tells i get every time i shout that i have an open spot for hamlet...
    Quote Originally Posted by Wevlum View Post
    Is it more than the number of likes for this thread? x.x
    Quote Originally Posted by TheVedis View Post
    only if you divide it among the number of servers
    Quote Originally Posted by Wevlum View Post
    30+ tells per shout then apparently
    Did you remember to factor in that only 3% use the forums?
    If you consider how many likes there are with 3% How many would there be with 100%?

    Currently 311 likes / 3% players who use the forum = 31.1 like per 1% of players
    31.1 x 100 = 3110 likes for all players (That's a lot of likes)
    311 likes per server (That's a lot of tells)
    (3)
    Last edited by Dzian; 06-12-2012 at 01:09 PM.

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