Hi All,
Just wanted to post my results from an entire weekend of grinding Hamlet Defense. I'll post 2 sets of results - one for the individual (myself), and one for what the party got (8 people):
*** 25 Hamlet Defense Victories ***
[3 Victories were Gold Chest = 50,000+ Points (due to some minor mixups, we just fell short of the Best Chest]
[22 Victories were "Highest Rated Coffer" / Best Chest = 65,000+ Points every time]
* My Progress / Results *
- 0 (ZERO) Primal Seals = 0 / 25 [<-- Demoralizing, ZERO Progress Toward Relics]
- 2 Militia Hats, 3 Militia Barbuts, 2 Militia Armets, 2 Militia Gauntlets
* Entire Party Progress / Results *
- 5 Primal Seals = 5 / 200 [Note: 8 People's Individual Chances * 25 Runs]
- At least 1 Militia Hat, Barbut, Armet for every single 65,000+ run we did. 4 Militia Gauntlets, 1 Militia Caligae.
And that's an example of the "wonderful" Random Number Generator at work. I'm glad to hear some people getting Primal Seals "all the time,"
but for the groups I ran with, it was simply DEMORALIZING and mind-numbing.
It got so bad, that 2 separate JP people during the weekend runs with me created Party Chat Macros (with hilarious JP ASCII Faces laughing at essentially "Yet ANOTHER Militia Hat / Barbut / Armet again?!" dropping).
So "yes" the new 60,000 Best Chest in Hamlet does have a 100% Guaranteed Drop... except it's of a Militia Barbut, Hat or Armet (depending on the Hamlet you go to). They're becoming more ubiquitous than the dreaded Cutter's Cry Thormoen's Subligar.

It's certainly *not* a Primal Seal.
One of the JP people I was running with has been a Top 20 Contributor multiple times since Seals were added and through this weekend? 0 (ZERO) Primal Seals earned.
And yet we have people having gotten their Soiled Promissory Note (9 Primal Seals) already done.
How is any of this "skilled" or motivating or even fun?
It's not.
As others have said, I'd rather Yoshida-san measure out whatever amount of time he wanted to keep the average player busy and divide that up amongst # of runs and please give us *Consistent Measurable Progress* each time we continue on the Relic Quest.
I'd rather it be, for example,
* Prove Your Valor: Defend the outlying Hamlets from Beastmen Forces 200 Times (Earn 200 "Militia Totems") [And EVERYONE gets a 100% chance to get 1 Militia Totem each Victory.]
Instead of the Random Number Generator we have now.
I suppose if you run with a Static Party each time, you'd just give all the Seals to one person (leader) and then another and another and get it that way.
But it's just brutal for those of us NOT on the side of the Lucky Dice Roll.
In closing again, we're NOT asking for anything to be "easy" or "faster":
We just want a system with more Consistent, Measurable Progress (like a Totem / Point System) that recognizes EVERYONE'S effort for each Victory they attain.
And ideally, steps to the Relic that actually reward more Skill / Effort / Grant Interesting Challenges, than just forcing players to Double Meld Materia, or run Hamlet Defense
ad nauseum.
Thanks~