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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    i prefer grinding my way out to get Relic... :\ seems more better than RNG... ><
    (4)

  2. #2
    Player
    chrillix's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    215
    Character
    Chrillix Khross
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Agree with the OP! I can't all the completely luck based systems currently in the game. Garuda was definitely a step in the right direction. I have no problem working longer for something if I'm guaranteed a little bit of progress.
    (2)

  3. #3
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Luck based systems can work. There is nothing wrong with the RNG. The problem is that progress has become heavily reliant on full-group based content which doles around rewards based on the RNG. The problem is exacerbated when new content relies on the old content which relies on the RNG!

    Progress in FF14 can be measured in a variety of ways:
    1. Class Level
    2. Achievements
    3. Job "level" (ability and AF acquisition)
    4. Company "level"
    5. Acquisition of Crafted Gear
    6. Acquisition of Raid Gear
    7. Acquisition of Hamlet Gear
    8. Acquisition of NM related gear (faction leves and open world)
    9. Acquisition of Gil
    10. Emergent goals (goals defined by each player due to sandbox elements of the game).

    This is great! There really is a lot to do in the game, plenty to keep most any player occupied. But alas, options 3-7 all become dependent on completion of content that take a full group. And, its repetitive at that. You have to engage the same content multiple times in order to progress in a variety of different things.

    Repetition isn't so much an issue. The grind isn't so much an issue. But its been my experience that organizing a group together within an LS or a PUG can take significant amounts of time. Sometimes the LS has things scheduled and I'm fortunate enough to be able to join - but usually not. If I could play many hours in a day - I would probably be willing to put up with it.

    Now, coupled the amount of time it takes to get these things rolling and the RNG - its extremely demotivating. The less time you have to play, the more demotivating it is! As a physical trainer and someone who used to be over 300lbs - I know what happens when someone is demotivated.... they just give up!

    My job is to keep my clients motivated (and hopefully moving). The devs job is to keep us motivated (and hopefully playing). I hope the developers do not stay on this path through 2.0 as many players will inevitably lose focus and any motivation to log in.

    So yes, Jynx, I am my own worst enemy here. I'd rather log into Rift because I can better occupy my time in a variety of gameplay activities (though I much prefer the style, ambiance, combat and crafting of FF14). Just because I can't find a group for a raid, it doesn't prevent me from progressing in other areas. Just because the RNG bit my tail, it may prevent me from getting that cool item, but it doesn't prevent me from progressing other areas. And if I can't find a full group for a raid, we can at least attempt other content that is just as fun, engaging and appropriate for 3-4 of us.

    Come 2.0, the dev team should really re-think things. It's fine to have content that has a high barrier of entry. It's not fine to rely on that content over and over and over again. In fact, having a wide range of content with a wide range of rewards is usually the best route to take.

    Most casuals accept the fact that they will likely miss out on some of the really cool rewards. However, all they want is some engaging content to enjoy (and most are okay with grinding away) The occasional barrier is fine - but when it becomes an almost every day part of the game experience - its demotivating... blocking...

    I hope what we're seeing here is only an innate result of the game being built with FF14 1.0 technology (it seems so).
    (4)
    Last edited by rwyan; 06-10-2012 at 07:31 AM.

  4. #4
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Dunno if anyone posted this...not reading 40 pages of posts:

    1UP: A couple things in the game right now that seem to be, as Final Fantasy XI players might say, are "haunted by the ghost of Tanaka." For example, the Relic weapon quests that were just added yesterday seem to rely very heavily on luck. And this kind of thing is really discouraging to a lot of players. An element of luck is okay, but effort is more important. And there's always the thought that, yeah, if I do this enough times, I might get lucky and get it, but there's always the fear that they won't. Especially after the Ifrit and other boss battles. I know people say that they fought 75 times and they haven't gotten a weapon yet, and they're just really frustrated, and they're upset to see that same thing happening in other systems. So are there any plans to adjust the luck/effort balance of high-level content in the future?

    NY: We can tell you that at version 2.0, a lot of things are going to be changing in this aspect. For example, like a token type of system, where if you do it enough times, you're going to get rewarded for doing it that many times. We also have something else prepared as well that's going to address this… we can't talk about it now, but we have many things in place that will address that issue.

    And the other thing being that, the real need for the Need, Greed, and Pass type of system when things get dropped, things that are pretty much a global standard that we haven't achieved yet on Final Fantasy XIV. We understand that we have those problems, but with the current system, we can't address them. But we will be able to address them in 2.0 with the new system and the new engines. And so you can go back and tell the community that, come 2.0, we will actually have that global standard and you won't have to worry as much about these types of things. But again, that doesn't mean we're going to forget about our current version players. We're going to listen to the voices of the players, look at the forums, adjust drop rates to reduce as much stress as possible for the players so they can experience this grand finale, the Seventh Umbral Era story, that ushers in 2.0.
    (2)

  5. #5
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Seals are so easy to get now that the crying to make them even easier is getting comical.
    (2)

  6. #6
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Madruk View Post
    Seals are so easy to get now that the crying to make them even easier is getting comical.
    mind helping me farm them if its so easy?
    (1)

  7. #7
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Hypnotic13371337 View Post
    mind helping me farm them if its so easy?
    If the money's good. Think it's been 30ish seals the last three days.
    (0)

  8. #8
    Player
    Hypnotic13371337's Avatar
    Join Date
    Sep 2011
    Posts
    480
    Character
    Ryligh Kell
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Madruk View Post
    If the money's good. Think it's been 30ish seals the last three days.
    well i dont have millions upon millions but i could split up what i got into 9ths

    actually nvm, ive gotta start saving up my gil for the millions ill need to spend on materia/weapons
    (7)
    Last edited by Hypnotic13371337; 06-10-2012 at 10:02 AM.

  9. #9
    Player
    Nieshua's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Katashi San
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    1,384 LMAO
    (0)

  10. #10
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah better start farming...then once you beat the RNG, you too can be elite! I am not wooooorthy lol
    (7)

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