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  1. #331
    Player

    Join Date
    Dec 2011
    Location
    Ul'Dah
    Posts
    35
    This guy posted this:

    Quote Originally Posted by Kagato View Post
    Seriously, folks. If a relic weapon is too hard for you to get as it is right now, you don't deserve to get one. Stick to your Primal weapons. They're there for people like you. I'm already halfway to my Relic Axe.
    He, obviously, knows what it takes to put forth a lot of effort... I mean look at that profile, beaming with the glorious achievements in the one job that a monkey could play while flinging poo at the keyboard.

    I'm pretty sure he doesn't even understand the concept of attaining a Relic, let alone claiming to have progressed as far as he states, only days after the content's release. With that I have forgone all of his statements past that.

    But, what if his statement is true?
    Is this dedication and long-term?
    Is this what I will get to expect from a Relic user?

    This is what the RNG system will continue to create... I don't think Ifrit/Moogle wielders are talented or skillful players, just lucky players. They are sadly mistaken if they think that weapon has improved their game in the slightest, especially running around in that under-whelming JSE (AF). You were given that gear; you didn't spend time and gil melding and weighing options and learning what would make you excel at the job.

    Contrary to the notion that the gear doesn't make you a better player, it does show that you are willing to work towards becoming one.

    "I don't need to be skilled... I got Ifrit's Battlaxe." will turn into "I don't need to be skilled... I have a Relic" (what I think when I see JSE's all over the place sporting Ifrit/Moogle weapons and what I will think about Relic users with this system in place.)

    Far too little steps require skill, far too much requires luck, and those who will profit from this system will gain from this while the unlucky will suffer.

    I have 3 (almost 4) 50 classes/job and am avidly working on the rest... I have been working on achievements and quest-lines... I am preparing myself for the inevitable craft-a-palooza that is coming soon, by gathering, storing, and learning... I am working on building a solid character that can honestly say has experienced what this game has to offer.

    I have (in a combined 100+ Ifrit and Moogle wins) 0 Primal weapons, and have gotten 2 Inferno Totems and 1 Kupo Nut.

    There isn't a single viable excuse for this. Luck is not and never will be a measure of skill or dedication. I don't even bother with them anymore, because I have a lot of other areas to catch up in; not to mention I am a student and work a full-time job in the real world.

    It's a garbage system, plain and simple. It has no means of measuring or rewarding skill... It has no way of establishing a measurement of progress... And it only rewards luck, consistently.

    I go to AV and CC for JSE gear and that is it... After that it will be for quest completion and the achievements for beating the NMs. It will never be to play a shitty RNG for DL gear or Relics... The content will be dead to me, aside from filling in for LS mates.

    If I were guaranteed measurable progression, I would happily grind-out the requirements. There are better ways of implementing content like this. I can think of plenty of ways.
    (15)

  2. #332
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    Who said you needed 3 balled gear to beat Garuda? You are trying too hard.

    I play rather casually putting time in when I can and I've had no issues beating Ifrit or Moogle, I haven't had time to fight Garuda but I'm sure with enough practice (Yeah it might take me a few days to get it down due to my time constraints) Me and my friends could bring her down.

    Moogle was the same I got utterly curb stomped my first run and now I can log whenever I have time and me and my friends can down moogle pretty much whenever we want because while casual we are still good players.

    You need to change your perspective on what a "Casual" player is capable of. We can do just as much as hardcore players it may take us some time because they hold the advantage with better gear and more time to practice but if we work as a team we can accomplish whatever we set out minds to.
    This is why RNG being the sole decider in so much needs to go away. It's because if we go in the couple hours we get and we knock out the content 2~3 times but we just get mushroom stamped by the RNG constantly I don't know about you. I get crazy frustrated that I basically log in and spend my time making 0 progress because I can't beat the RNG.

    If I, and the rest of my group, play as well as the 80hr a weekers shouldn't we get an equal amount of rewards over an equal amount of runs/wins.

    If I do 10 Garuda wins I get 1 weapon that took me a week. They do 10 in a day they are done with 7 weapons in a week, but at the end of it all my 10 got the same reward as their 10, it doesn't give any more or less reward for playing any less or more, it equalizes it all. Anyone that puts in the time and gets the wins WILL get equal rewards.

    Why should someone that is logged in 20 hrs a day get more than me in 20 hours over 5 day just because the RNG is feeling bitchy?
    (5)
    Last edited by Enfarious; 06-09-2012 at 07:03 AM.

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  3. #333
    Player

    Join Date
    Mar 2012
    Posts
    17
    I agree. Please ban RNG.
    (4)

  4. #334
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Green_and_a_Half View Post
    Long post with quotes about
    #1 gil

    #2 farming

    #3 time

    #4 rng


    OR
    stop playing the game gimped
    go get all 50's
    apply for or make a good strong LS
    Work toward getting what you want
    I make tons of guides for you peeps that need the direction and assistance to get the things you want.
    Guides

    still my favorite post
    (0)

  5. #335
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    still my favorite post
    Don't know what you've been reading, no one has said a word about, It's too hard, or too long, it's just not wanting to get dicked by randomness. But I suppose that you've the time and enjoy being denied because when you win you still can't be randoms?
    (5)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  6. #336
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Enfarious View Post
    Don't know what you've been reading, no one has said a word about, It's too hard, or too long, it's just not wanting to get dicked by randomness. But I suppose that you've the time and enjoy being denied because when you win you still can't be randoms?
    Please read this with a smile.
    I am not bothered with the drop rate of items and never have.
    I used jagged eared jack as another example. 1.2% drop rate on the charm.
    Just because a group doesn't like drop rates doesn't mean it needs to change for everyone.
    It is the fairest way to give everyone the same chance to get the item.
    If the gaming norm were to do trials like 11 then people would complain about it taking too long. With drop rates everyone has a chance to get things they work for.
    Also, the game has been out for 1.5 years and this is the first rng rant I have heard of.

    So, i am keeping it light and chill and not caring even more about a select group of peeps that make threads.

    again, please smile.
    (2)

  7. #337
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Green_and_a_Half View Post
    Also, the game has been out for 1.5 years and this is the first rng rant I have heard of.
    This is the first....? Really? <_<
    (5)

  8. #338
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    Quote Originally Posted by Green_and_a_Half View Post
    *clusterfuck of nonsense*
    still my favorite post
    Your biggest fan is... yourself.
    What a surprise!!
    (4)

  9. #339
    Player
    Skinwalker's Avatar
    Join Date
    Mar 2011
    Posts
    149
    Character
    Latura Skinwalker
    World
    Hyperion
    Main Class
    Miner Lv 50
    I like the fact to have a little chance to make things faster by having luck on a loot instead of beeing forced to go the long road. Its the thrill that the next drop could be mine that is keeping me playing. Ofc a bad day without a drop is frustrating but maybe you'll get the next day 2 or 3 drops in a row and you wet your pants. ^^

    Well maybe its just me lol
    (0)

  10. #340
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I'm a casual player. Like many folks, I have a full time, demanding job. I have loved ones, pets, and many other commitments that take precedence. Like many folks, in my down time, I love to game. I love MMOs. However, I do not have hours to play every day. When I do have a chance to sit down an play, I may have 20 minutes or I may have a few hours to burn. Some weeks, I may be able to put in 10-12 hours. Other weeks.... just 3 hours.

    Unfortunately, this game - which I have grown to love - is unplayable in its current state. Because most, if not all of the endgame content has inane requirements, I am unable to progress.

    Why is it that most of the end-game content requires full groups?
    Why is it that most of the end-game content is locked by content that requires full groups?
    Why is it that most end-game rewards are derived from content that requires full groups?
    Why is it that most end-game rewards are highly dependent on random loot drops from content that requires full groups?

    I am okay with missing out on some content and rewards due to my limited playing schedule. However, I am practically locked out of almost every bit of end-game content, quest and reward. This is highly frustrating. I cannot progress through the grand company quests because.... oops, I need to complete an instanced raid. I cannot progress through my job quests because.... oops, I need to complete an instanced raid.

    By the time I log in, and get a full group together to do anything... my gaming time is up! Not only does my luck involve the random number generator but also whether or not I log in at the right time.

    As it stands, the end-game is only suitable for players who have a lot of time on their hands. I am not asking for a handout. I am not asking for an easy button. I am just asking for the developers to be more mindful and potentially provide alternative methods that do not require a full group or a specific group setup.
    (6)

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