This guy posted this:
He, obviously, knows what it takes to put forth a lot of effort... I mean look at that profile, beaming with the glorious achievements in the one job that a monkey could play while flinging poo at the keyboard.
I'm pretty sure he doesn't even understand the concept of attaining a Relic, let alone claiming to have progressed as far as he states, only days after the content's release. With that I have forgone all of his statements past that.
But, what if his statement is true?
Is this dedication and long-term?
Is this what I will get to expect from a Relic user?
This is what the RNG system will continue to create... I don't think Ifrit/Moogle wielders are talented or skillful players, just lucky players. They are sadly mistaken if they think that weapon has improved their game in the slightest, especially running around in that under-whelming JSE (AF). You were given that gear; you didn't spend time and gil melding and weighing options and learning what would make you excel at the job.
Contrary to the notion that the gear doesn't make you a better player, it does show that you are willing to work towards becoming one.
"I don't need to be skilled... I got Ifrit's Battlaxe." will turn into "I don't need to be skilled... I have a Relic" (what I think when I see JSE's all over the place sporting Ifrit/Moogle weapons and what I will think about Relic users with this system in place.)
Far too little steps require skill, far too much requires luck, and those who will profit from this system will gain from this while the unlucky will suffer.
I have 3 (almost 4) 50 classes/job and am avidly working on the rest... I have been working on achievements and quest-lines... I am preparing myself for the inevitable craft-a-palooza that is coming soon, by gathering, storing, and learning... I am working on building a solid character that can honestly say has experienced what this game has to offer.
I have (in a combined 100+ Ifrit and Moogle wins) 0 Primal weapons, and have gotten 2 Inferno Totems and 1 Kupo Nut.
There isn't a single viable excuse for this. Luck is not and never will be a measure of skill or dedication. I don't even bother with them anymore, because I have a lot of other areas to catch up in; not to mention I am a student and work a full-time job in the real world.
It's a garbage system, plain and simple. It has no means of measuring or rewarding skill... It has no way of establishing a measurement of progress... And it only rewards luck, consistently.
I go to AV and CC for JSE gear and that is it... After that it will be for quest completion and the achievements for beating the NMs. It will never be to play a shitty RNG for DL gear or Relics... The content will be dead to me, aside from filling in for LS mates.
If I were guaranteed measurable progression, I would happily grind-out the requirements. There are better ways of implementing content like this. I can think of plenty of ways.