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  1. #261
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    8 people x 9 seals x ??? drop rate = too much hamlet defense.

    This is my only problem with the new weapon requirements. Many varied tasks = good. Spamming events to death and beyond = bad.

    Please change. Thank you.

    Suggestion: Add the beastmen seals from hamlet to the loot pools of the primals. Make seals purchasable with beastmen currency. Have a chest for each person at the end of hamlet instead of one for all.

    Edit2: Ok, if the drop rate on seals from hamlet is increased significantly with the new chest, then that takes away a big part of my complaint. Hamlet has its own issues though. Silly gimmicks like broken tools and low rank weapons need to go away. DoH and DoL need to be more than token participants if they are going to be included.
    (2)
    Last edited by HoolieWho; 06-09-2012 at 03:19 AM. Reason: suggestion, drop rate increased?
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #262
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ Well that's the thing isn't it, Hamlet was a flop so they are now forcing us to do it lol
    (4)

  3. #263
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Quote Originally Posted by Alegis View Post
    The difference is: One did get it the other didnt.
    Chance doesnt fill a Equipment slot.
    or your moms equip slot
    (2)

  4. #264
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tano View Post
    SE should have just made normally-hard AF weapons to get to complete AF sets, then add DIFFERENT LEGENDARY/ULTIMA weapons with this RNG quest. Nobody would have complained, since we were all expecting just AF weapons.
    Agreed. Most people seem to have been expecting AF weapons rather than relics.

    I'm not a fan of the system either way. I get that the devs want crafters to be part of the process, but materia melding in its randomness is only going to create a very unfair bottleneck, not to mention those class weapons are not exactly cheap to get; mailbreaker alone goes for about 3mil+ on Balmung (and lol at anyone who thinks 100m is easy to get). It's not even something shells can focus on by saying "ok we're going to first get Bravura for Pwnsu because he's our main tank, then the WHM staff for snuffy because he's our most reliable healer" and so on; that's how priority was set back in XI, and its one of those few things done by the community that made sense. In WoW we also set priorities to who we would get legendaries for based on their role and reliability. This system seems to entirely ignore that aspect of guild/shell structure.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #265
    Player
    Aveline's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    136
    Character
    Lito Irago
    World
    Balmung
    Main Class
    Scholar Lv 80
    This relic "quest" is absurd.

    Not only does it fail to give me any anticipation of an actually challenging journey/epic storyline to get my weapons, it also incredibly imbalances who gets the rewards. For any other "elite" weapon, if they want you to have to pay someone to craft it for you or whatever, fine. But these relic weapons are essentially a part of our AF. That is how they've been marketed to us. And now who gets the profit benefit from this? The crafters who can make the class-specific weapons and the gatherers who are high enough level to go get the material.

    A relic/AF piece should not be something that other players make a profit off of. It should be a quest or a series of quests that makes the player feel challenged, immersed in the world and lore, and ultimately fulfilled once they have succeeded in the quest goals. Sitting in Ul'dah praying that my overpriced materia doesn't explode in my face is not fulfilling. Nor is it epic. It's a waste of my time and a cheap filler mission. They should have simply waited until 2.0 to give us relic weapons and actually spent time on a real quest, rather than this farce.
    (12)
    Aveline Blue
    www.tale-ffxiv.com
    Home of the Adventure League of Eorzea!

  6. #266
    Player
    Alegis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    479
    Character
    Alegis Leqarna
    World
    Ragnarok
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Green_and_a_Half View Post
    or your moms equip slot
    Im not surprised something like thats comin.
    If someone like you dont have an argument left, they try to dumb down.
    (2)

  7. #267
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Biggs View Post
    Did people complain this much about how hard it was to obtain relics in XI? I never got on the forums for those so I wouldn't know, but it seems like everyone in Xi just took how hard they were to get as fact.
    It's not about the difficulty here. And I believe that you'll see way more relics in XIV in about 2 months than you see in XI today. The quests are really really not hard, just very repetitive and based on luck.
    (2)

  8. #268
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by YuriSan View Post
    Quote Originally Posted by Jynx View Post
    smidgen
    I lolled!

    Ya you totally right, RNG is just fine the way it is. We can all
    rely our entire progress in this game on our LUCK and the amount of time we
    can spend to the game daily instead of our skillz. totally makes sense.

    Unlucky people u can stop playing right now. no need to go on. lol.......
    See? People are over-reacting pretending that the relic weapons have some ungodly RNG elements to them. I'm pretty sure 20% chance to meld isn't impossible nor is gathering materials to make the weapon, nor is creating the materia you need through spirit bond, nor is beating CC/AV like we have been doing for a while now.

    It's a lengthy process for sure, the reward may not be that great. But it's there for those who want it, and those who don't want to put the effort in...well that's just too bad for you.

    Not everything in the game is going to be designed with your taste in mind, I hate instances and these damn instanced dungeons with a passion, I hope for more open world content with good rewards to show up. But you don't see me freaking out, I might mention I think it's the wrong way to go and here is what I think is a good idea...

    But god forbid having a reasonable reaction.
    (2)

  9. #269
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    You know what else is pure luck people still play all the time: Roulette. And yet, if you had the money, you could place a bet on more squares on the table to increase your odds of getting a win. Seal drops and chest drops in this are much the same people. If you work together with an LS and everyone is helping 2 or 3 people get there stuff at a time, this process goes much faster. Everyone seems to be approaching this like its solo content. I think many of you have been playing solo for so long you forgot what it was to make a static party a few times a week with some like mnded people and work towards a common long term goal. I don't think anything about this system is getting changed until 2.0, if then even, but who knows, maybe they will cave in again and give everyone easy mode. Time will tell I guess.
    (1)

  10. #270
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinko View Post
    Wow just reading that OP post regarding what is required for these weapons, seriously screw that.

    Yoshi-p is turning into Tanaka MK II.

    If SE thinks these kinds of mechanics will appeal to average gamers (PS3 gamers, casual call em what you will) then they are clearly mistaken.

    Whats the point of making 2.0 if you are going to suck the fun out of the game ?
    hm, let's compare
    XIV:
    9 seals, 3 from each Hamlet(ability to do as much as one desires and greater skill increases odd of obtaining seal)
    25k GC seals(easy peasy)
    Synthed class weapon(slightly challenging but involves crafters which said weapon should considering it's better then what can be crafted)
    double meld(easy enough to spiritbond gear, persistence is the key)
    Kill an NM(easy enough to find and dispose of)
    Go into proper dungeon and obtain 3 of x material(ability to do said dugeon as much as one likes, speed and skill through dungeon increases odds of obtaining it)

    Now let's look at Dynamis relic weapons:
    -get off a mob in dynamis(remember back in the day this could only be done once every 3 days, not it's once a day)
    -give to gob who ask for materials and currency
    -continue this process up to the point where you have to kill a specific mob in glacier Dynamis(said mob requires you to jump through hoops in order to spawn and even then upon winning you aren't guaranteed the drop)
    -Then you have to kill a specific mob in xarcabard(again same deal jump through hoops to get the requirements and then you have to defeat the NM before they get "bored" if you don't they warp out and you now have to wait 3 days to try again)

    The currency itself equated to liek 6-12months worth of dynamis... for just one person.. So pray-tell how exactly does the 14 version compare to tanaka?

    The requirements are fine as they are, so what if there are random number gens for some of these it's how you prevent others from exploiting the system. How would you feel if you worked hard to get your weapon only to find out that someone found a way to exploit a certain aspect of the challenge and then others followed and did the same thing. You'd be pissed wouldn't you. At least with RNG there's little chance that people can exploit it in their favor so it does weed out the potential of exploiting things plus it makes it easier to keep an eye on the parts that do require more skill the luck. If they find issues within the skill part then they can easily adjust it and fix it using the parts which are the RNG as a roadblock to prevent others from reaching the skill part that may be exploited.

    Honestly I'll be very disappointed if the dev team actually listens to these complaints, from the sound of some people it sounds like they have progressed pretty far with their weapons so it definitely doesn't take a lot of time just persistence. The only thing they may offer if people want the weapons is offer some sort of imitation weapon that looks like the weapon but is as useful as a lv 1 arm. If you want the real thing then go for it, but don't complain that it's to hard or annoying to accomplish. These complaints are like saying the lottery is to hard to win they should lower the variables so more people win rather then less. that's the point of relics/artifacts whatever they want to go by. They are a status symbol for those who took the time to obtain it.
    (3)

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