You are completely wrong. Example (has happened in game as I know ppl that it is happened to) Moogle fight: 1 player 4 runs straight got a drop, another player same 4 runs straight got nothing for the work. Now the player who got 4 drops straight got lucky and got the weapon he wanted guess what he was never seen again. Heres another example 20 wins in a row 1 player got 2 drops another got 0 drops, and again the player who got 2 drops only wanted 1 weapon well he gets a weapon he wanted on 2nd drop and again player never seen again. Now tell me how is that fair? It isnt fair reason being is 1 player has done same amount of runs yet they got nothing for the effort or work, there was no progress other than winning the fight. I know players who have done 100 wins yet they have not gotten a drop, so in the end those that get nothing do more work than those who get all the drops 1st. This is not fair and again some players have to put more work into whatever because of the luck based shit.
So I think you need to take your own advice and go PLAY IN THE STREETS!! The issue at hand is the DEVS r lazy and refuse to develop a system that is not based on luck. Yes the devs could sit down and come up w a system that isnt easy, rewards players, and shows progress. Hell SE and the devs have a system for some content in FFXI yet they refuse to use the old system and improve and build on it. The system is a point based system that you do whatever at the same time you earn points and when you have enough points you can than go and exchange/buy whatever it is you want.
Last edited by Maxthunder; 06-09-2012 at 02:36 AM.
Wow just reading that OP post regarding what is required for these weapons, seriously screw that.
Yoshi-p is turning into Tanaka MK II.
If SE thinks these kinds of mechanics will appeal to average gamers (PS3 gamers, casual call em what you will) then they are clearly mistaken.
Whats the point of making 2.0 if you are going to suck the fun out of the game ?
all people in your example had the same chance to get the items, fair stillYou are completely wrong. Example (has happened in game as I know ppl that it is happened to) Moogle fight: 1 player 4 runs straight got a drop, another player same 4 runs straight got nothing for the work. Now the player who got 4 drops straight got lucky and got the weapon he wanted guess what he was never seen again. Heres another example 20 wins in a row 1 player got 2 drops another got 0 drops, and again the player who got 2 drops only wanted 1 weapon well he gets a weapon he wanted on 2nd drop and again player never seen again. Now tell me how is that fair? It isnt fair reason being is 1 player has done same amount of runs yet they got nothing for the effort or work, there was no progress other than winning the fight. I know players who have done 100 wins yet they have not gotten a drop, so in the end those that get nothing do more work than those who get all the drops 1st. This is not fair and again some players have to put more work into whatever because of the luck based shit.
So I think you need to take your own advice and go PLAY IN THE STREETS!! The issue at hand is the DEVS r lazy and refuse to develop a system that is not based on luck. Yes the devs could sit down and come up w a system that isnt easy, rewards players, and shows progress. Hell SE and the devs have a system for some content in FFXI yet they refuse to use the old system and improve and build on it. The system is a point based system that you do whatever at the same time you earn points and when you have enough points you can than go and exchange/buy whatever it is you want.
I'm starting to get the feeling that people would rather hunt for 80 100% drop items rather than 10 30% drop items simply because it's not random.
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