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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    If you want a better drop rate

    youll have to accept long cooldowns for re-entry into instances

    thats the tradeoff we got for being able to do things the way we do it now
    (29)

  2. #2
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheVedis View Post
    If you want a better drop rate

    youll have to accept long cooldowns for re-entry into instances

    thats the tradeoff we got for being able to do things the way we do it now
    And I'm sure plenty of us would prefer long cooldowns with varied activities than short cooldowns with less activities...JMO.
    (1)

  3. #3
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by TheVedis View Post
    If you want a better drop rate

    youll have to accept long cooldowns for re-entry into instances

    thats the tradeoff we got for being able to do things the way we do it now
    Shouldn't have to if the weapons are untradable Or tradeable for seals as it takes you 5mins + to go swap & the fact is currently they only drop 1 weapon so if u spam in a group of 8 you being screwed twice with timers & crap drop rates!
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TheVedis View Post
    If you want a better drop rate

    youll have to accept long cooldowns for re-entry into instances

    thats the tradeoff we got for being able to do things the way we do it now
    Rare time when I agree with Thevedis, but this.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)