Quote Originally Posted by ICountFrom0 View Post
You do NOT enforce a rule retroactively. Period.
And yet, IRL this gets done in plenty of cases.

A simple example was the speedrun category of pokemon with savegame corruption. Previously if you could perform such run live, it would be counted valid. However, a lot of those runs would rely on several runs before that to set up the data to make the corruption happen more likely. This was retroactively applied as a restriction to that category because it had severe flaws originaly. Old runs on that even were made completely invalid unless those setup runs were also tracked (and therefor included in the time).
The new rule stated that the run is only valid if you ensured that the relevant data for the exploit was written into the memory during the run.

So your "period" statement is simply not a valid argument on this. As sometimes it MUST be done.

However, in ffxiv im not sure if it is truly needed. Taking away stuff from players is generaly not a nice thing, but in the end, if this is the only solution to balance things, it might be needed (it most likely isnt). But this can go into several nuances even. As a house can have several aspects to it: is it on a normal ward address (like: w10p10), or an appartment address (w10a10). Moving such player would take away their public address and showoff region within the ward, while still keeping the house otherwise exactly the same. And this is something that i still think would be a fair thing to do as those ward addresses are generaly far more limited as they take up an actual area in a map. Appartments can in theory have infinite instances as they do not rely on a ward. Taking away such part is absolutely fine and to me can be retroactively applied. It doesnt take away the house, but does take away the public area of attention.
(and yes, this would need appartments with capabilities of full houses, which we dont have atm)