Quote Originally Posted by Symphonyx View Post
So, 2 days ago, I entered Eureka for the very first time. I want to point out some observations I noticed about my time there, and raise some concerns I have.

(1) The punishing leveling system
(2) Eureka penalizes you for working with others
(3) You can't change jobs once you leave the base/home area
The leveling system was a move away from simply following quest markers. That's how newer generation MMOs are, including FFXIV. This was a move away from that. The death penalty puts a "fear of death" into the game that hasn't existed in FFXIV... ever. If you die, just return and run back and do it again. In Eureka, you might need to ask for help to get to some areas without dying. Or you might feel a sense of accomplishment if you happen to sneak by a bunch of enemies on your way to your destination.

This game has no death penalty. Putting one into it in a completely optional part of the game is just something different.

You are always "penalized" for working with others. You have to split loot and exp. The difference is that nearly all other FFXIV content, the kill exp is a fraction of the reward. There's a bigger reward for completing, for example, leveling roulette. So while maybe you only get a tiny amount of exp/kill in a full group in Eureka, you get a large amount by completing challenge logs.

Also, Eureka FATEs are just like any other FATEs. Enemy spawns, show up and beat it up. Get exp which is NOT dependent on the number of players present. If anything, your exp/hour goes up by clearing it faster with more players.

Not being able to change your job on the fly simply requires a player to think about what they will need to succeed.

Luckily for the OP, this is optional content. I was a little turned off my first time in there since it was a lot to process. I think the elemental wheel was a good idea, but ultimately it boiled down to spinning the wheel to the proper enemy weakness and that was about it. It wasn't like they added spells or something that you could use to exploit these weaknesses.