Hello,
EDIT:
I am updating/editing the post to reflect more clearly defined and condensed issues and solutions.
Introduction:
I understand posting here is mostly a waste of time due to:
1.) The English forums are rarely if ever visited to be read to any real length, leading this particular post at an extremely low chance of being heard.
2.) There is a group of individuals who very frequently visit the forums who's seemingly sole purpose is to undermine any feedback than can even remotely be seen as "negative."
With that out of the way, allow me to address the issue with the 2.0 and 2.x quest line.
Body:
2.0 Issues:
The main issue overall, is content is locked when it should not be, and not locked when it should be.
Details:
1.) Unlocking a job at level 30, should be required to enter Brayflox Longstop (and subsequent party content.)
2.) The player cannot unlock a job at level 30, unless they have finished the level 20 main scenario quest "Sylph Management."
Solution:
1.) Lock players from duty finder without job stones starting with Brayflox Longstop.
2.) Unlock players from unlocking jobs without completion of Main Scenario quest progression.
2.x Issues:
1.) Progressing through 2.x feels meaningless, and unnatural.
Details:
The EXP from 2.x MSQ should not exist.
Specifically, it should not push you above level 51 until you finish all of the 2.x series, as this makes the content absolutely trivial. (Extremely easy, to the point it is no longer fun.)
2.) The 2.x content is unsatisfying.
Specifically 4 of the 8 unlocked trials offer no rewards beyond 15 poetics.
Details:
The required content you unlock are namely:
3 Raids (Crystal Tower)
8 Trials.
2 Dungeons.
Of the listed content 4 of the trials, reward the player with literally absolutely nothing beyond the measly 15 poetics.
The other listed content rewards the player with extremely low level equipment, that the content is near meaningless, considering the quests rewards will progress the player beyond the rewards from said content.
3.) If the player by any chance does not particularly enjoy the story, this section of the game, can become quite demotivating.
Details:
According to the internet, this section of the game, is quite often described by people as "boring" or "a slog" and even "bad."
While I do not agree with this, the pacing of the content, and the rewards, would very easily magnify any issues a player might find with the content, because of the fact the shear quantity of the quests, and the severe lack of impact of the quests outside of the story itself.
Suggestions:
1.) Provide the player with supplemental rewards relative to progression.
Details:
1.) Inform the player they must complete Garuda, Ifrit, and Titan hard modes prior to locking them out of the main scenario, as done similarly with the Crystal Tower raids.
2.) Allow the player to pick up the quests for Garuda, Ifrit, and Titan all at the same time while in the Waking Sands.
3.) Instead of gil, reward the player with Grand Company seals. Namely 5,000 minimum for completion of each expansion final quest. "A Realm Awoken, Through the Maelstrom, etc.
(This will progress the player through the gap within the Grand Company progression line, as well as a more sensible flow and access to meaningful rewards.)
4.) Delete the EXP from the 2.x Main Scenarion Questline. This ensures the player will not reach level 52, even with the road to 60/70/80/90 etc buffs that will be added in the further or currently on preferred servers.
5.) Consider adding a reward for completing all of the listed trials in the final quest for not only Titan Hard mode, but also Shiva hard mode, as further incentive, and completion's sake of such low rewarding content.
Examples of actual meaningful and help rewards for 2.x quests:
Grand Company Seals
110 or 130 Accessories (Which can also be turned into the Grand Company for more seals.)
Glamour Prisms
Any items that will help the player progress through the Grand Company progression, or unlocking housing (informing them of Apartments) or other more enjoyable and useful rewards.
Conclusion:
I believe introducing some balance in rewards versus time investment in a RPG is paramount to player enjoyment, satisfaction, and motivation to continue.
Currently the quest count is extremely high, and the rewards, beyond just the story, are very low, especially considering the content is mostly trivial, unsatisfying, and demotivating if the player happens to not specifically love the section of the story.
Not to mention, every time I take a break from the game, I come back to find all my quests, skills, spells, and equipment deleted.
I returned to the game to find on one character, all my spells were deleted, or unusable, my belts were gone, and the quest I was on, was also deleted. This is quite glaring for a returning player, especially when they are not aware of w