Quote Originally Posted by Tiramu View Post
But, Bahamut coming along or being summoned to destroy everything is what Bahamut is in many FF games. This stuff is just as relevant to FF. I dont see a borrow from WoW, I see a very clear amalgamation of Final Fantasy concepts.

ARR is very strongly based on FF6 and 7, with a load of other general FF ideas thrown in for good measure.
Quote Originally Posted by Deveryn View Post
The obvious inspiration was actually the failure of 1.0 and the need to hit the reset button on the game. The FF franchise had the world wrecking dragon before WoW was ever a concept, so let's stop acting like Blizz is the least bit innovative when there's been a ton of source material and inspiration out there for decades.
Maybe I'm missing something since there's a few FF games I haven't played in more than a decade but I'd be very glad if you could point me to a time where Bahamut (or any dragon really) destroys the world and that's used as the narrative justification for a drastic shift in level design.
AFAIK the only time this happens in FF is with the World of Ruin in FFVI. Maybe Sin in FFX too but that's missing the shift in level design element - and in both cases it's not a dragon in specific that causes it either way.
Plus it's not like XIV doesn't wear its WoW inspirations on its sleeve, the game was reworked in 2.0 to be more like WoW and Yoshi-P has even gone on record saying that he forced the dev team to play WoW up until Mists of Pandaria so they'd have an idea of what a modern MMORPG should play like.