



They call me....Xuul!
Cool Story.It sad what even passes for drama these days. I used to have some heated exchanges on forums. (I even became friends or remained friends with some of those people.) Now it's just these boring children with their cliches. Anyone that I could possibly have a good debate with is on my side.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.



SureIt sad what even passes for drama these days. I used to have some heated exchanges on forums. (I even became friends or remained friends with some of those people.) Now it's just these boring children with their cliches. Anyone that I could possibly have a good debate with is on my side.![]()
Will put you on ignore if you can't form a logical argument but argue nonetheless


I have no stake in whatever discussion is going on ITT but I've always thought it was funny that both WoW 3.0 and XIV 3.0 were the ice expansion.
Also I'm surprised you didn't mention the very obvious parallels between A Realm Reborn and Cataclysm.

But isnt the setup of ARR heavily built around the concepts of FF6 and FF7? Like, sure you might be able to draw comparisons to WoW if you wanted to, but its pretty much a mishmash of FF6 and FF7 lore, so that would be the most obvious comparison and likely source.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer


I mean, if it had just been Dalamud crashing into Eorzea then sure, I can see them having plausible deniability and saying it was actually inspired by FFVII, but having Bahamut, a hulking dragon powered by his rage against humanity, popping out to go on a rampage that reshapes the landscape just like Deathwing did three years prior is a little -too- on the nose.
Of course ARR handled the concept far better than Cataclysm, but let's not deny the obvious inspiration here.

But, Bahamut coming along or being summoned to destroy everything is what Bahamut is in many FF games. This stuff is just as relevant to FF. I dont see a borrow from WoW, I see a very clear amalgamation of Final Fantasy concepts.I mean, if it had just been Dalamud crashing into Eorzea then sure, I can see them having plausible deniability and saying it was actually inspired by FFVII, but having Bahamut, a hulking dragon powered by his rage against humanity, popping out to go on a rampage that reshapes the landscape just like Deathwing did three years prior is a little -too- on the nose.
Of course ARR handled the concept far better than Cataclysm, but let's not deny the obvious inspiration here.
ARR is very strongly based on FF6 and 7, with a load of other general FF ideas thrown in for good measure.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
The obvious inspiration was actually the failure of 1.0 and the need to hit the reset button on the game. The FF franchise had the world wrecking dragon before WoW was ever a concept, so let's stop acting like Blizz is the least bit innovative when there's been a ton of source material and inspiration out there for decades.I mean, if it had just been Dalamud crashing into Eorzea then sure, I can see them having plausible deniability and saying it was actually inspired by FFVII, but having Bahamut, a hulking dragon powered by his rage against humanity, popping out to go on a rampage that reshapes the landscape just like Deathwing did three years prior is a little -too- on the nose.
Of course ARR handled the concept far better than Cataclysm, but let's not deny the obvious inspiration here.


But, Bahamut coming along or being summoned to destroy everything is what Bahamut is in many FF games. This stuff is just as relevant to FF. I dont see a borrow from WoW, I see a very clear amalgamation of Final Fantasy concepts.
ARR is very strongly based on FF6 and 7, with a load of other general FF ideas thrown in for good measure.Maybe I'm missing something since there's a few FF games I haven't played in more than a decade but I'd be very glad if you could point me to a time where Bahamut (or any dragon really) destroys the world and that's used as the narrative justification for a drastic shift in level design.The obvious inspiration was actually the failure of 1.0 and the need to hit the reset button on the game. The FF franchise had the world wrecking dragon before WoW was ever a concept, so let's stop acting like Blizz is the least bit innovative when there's been a ton of source material and inspiration out there for decades.
AFAIK the only time this happens in FF is with the World of Ruin in FFVI. Maybe Sin in FFX too but that's missing the shift in level design element - and in both cases it's not a dragon in specific that causes it either way.
Plus it's not like XIV doesn't wear its WoW inspirations on its sleeve, the game was reworked in 2.0 to be more like WoW and Yoshi-P has even gone on record saying that he forced the dev team to play WoW up until Mists of Pandaria so they'd have an idea of what a modern MMORPG should play like.



Being so selective and completely open about what kind of connection it is anything can be connected.
Will put you on ignore if you can't form a logical argument but argue nonetheless



*Insert how that gem from WoW looks like the one from FFXIV*
Bahamut's inspiration is actually a fish from a story, not a dragon. SIN is basically a fish... kinda. So bam! Fish destroys world! If you find that far-fetched... well i think so about a lot of WoW-FFXIV-comparisons. They seem rather selective.
Will put you on ignore if you can't form a logical argument but argue nonetheless
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