Monk has never really had a problem with viability unless you're talking about ARR or HW MNK. Purely in terms of numbers or damage, it has never been something the job has really lacked the past few years. When it comes to its design however, I cannot call EW MNK "the best it has ever been" in this regard. Every version of MNK has had their own batch of problems, it's simply part of the job at this point to have some strange jank- but similar to the case of ShB MNK, I feel like there are too many little issues steeped into the job's design that I don't think it is better than the sum of its parts. EW MNK especially has disappointed me because it's almost good, it's very close to doing something special but so many strange decisions on behalf of SE's whimsy makes it fall short.

I lack the energy to rant about the specifics, but if you don't care about the nitty gritty of the job then Monk is fine.