The monk rework surgically removed everything I liked about shadowbringers monk and didn't really fill the void with anything I can appreciate - although the ability to swap between st and aoe mid rotation is still there which is good. I can see why people like the rework so it's got that over summoner at least. It would have been nice if they'd incorporated fists of wind/fire/earth into the rework, or just prevented GL from deteriorating while afflicted by whatever watching a cutscene debuff the fight gives. The addition of finishers to the burst is interesting at the least.

Dragoon is hands down the best designed job in endwalker which can be taken in a positive or a negative way. For lack of a better descriptor it's the oGCD dps, with a figure-of-eight rotation lacking any extremely hard singular hits, but keeping up a constant stream of damage. I'm fairly sure the lancer guy introduced lancer the same way, so it seems a pretty established niche for it. GCD jumps would be a terrible move for a job as busy as DRG, assuming things like chaotic spring and other attacks where the character jumps during the animation aren't counted. Primal rend is essentially a GCD jump, and it has every issue that DRG's oGCD jumps have had fixed (long animation lock, better used for damage not utility, hits like a wet noodle and so on).