Hey y'all,
I know there've been oodles of these pitched and it probably doesn't matter one way or the other, but I've been mullin' over this job concept and I just wanted to see what y'all thought about it.
Basic Class Info
Job type: Melee (limited), but with DOH/DOL aspects.
Main hand: Whip
Additional tools:
Compendium (basically an encyclopedia listing what beasts the BST has tamed, what their training level is, and the three "active" beasts in the BST's party - see below, not all 3 are on the field at once)
Traps (see below)
Lures (see below)
BST Basic Combat Skills
Whistle 1 - calls to the field the beast in the BST's first active beast slot; it will replace any other beast on the field
Whistle 2 - as above, but for the second active beast slot
Whistle 3 - as above, but for the third active beast slot
Stun - a basic stun, does not last very long
Charm - used to charm wild beasts; there is a cast timer, so best to use on stunned creatures
Keen Eye - stance; when active, it allows for BST-specific loot from monsters slayed by the BST or his beast (example, hearts, keratin, fur, feathers that are not typical crafting materials). At the same level the BST learns Contrive, Keen Eye reveals environmental nodes the BST can scavenge for additional materials (sticks, berries, manure, etc - things that aren't typical gathering materials).
Contrive - allows the BST to create traps and lures from materials he scavenges from monsters and the environment. Traps increase stun time; trap efficacy depends on monster type (simple snares won't work on large monsters, for example). Lures cast a debuff on the target monster, increasing the likelihood of Charm succeeding; lure efficacy differs depending on monster type (herbivores won't be lured by meat-based lures, for example).
A series of heals - only work on the BST's tamed and active beast. Potency increased with traits as level increases.
A series of buffs - only work on BST's tamed and active beast; can buff skill/spell speed, damage, tenacity, etc. I'm envisioning a series of them, unlocked at different levels.
Maybe some DoTs - because I miss them on SMN. =)
Melee combo - a very basic oGCD melee combo, so that the BST isn't completely screwed if all of his beasts are KO'd.
Beast Basic Combat Skills
Will vary widely depending on the type of monster. I'm envisioning each can learn up to 5, perhaps with various procs, depending on the training level of the beast. The BST can direct his beast in combat, so that essentially these skills are cast by the player, but performed by the beast. I picture that most of the BST rotation is based on the beast's skills, woven with BST's buffs, heals, DoTs, and oGCD whip melee combo.
(Part II below - ran out of characters)