Results 1 to 5 of 5
  1. #1
    Player
    LestatXero's Avatar
    Join Date
    Oct 2014
    Location
    Uldah
    Posts
    7
    Character
    Nymeria Schnee
    World
    Faerie
    Main Class
    Gladiator Lv 90

    Changes I'd like to see in order to achieve better overall balance in FFXIV

    So the idea of "balance" is a long-running theme in FFXIV with Shadowbringers being the only time IMO when the game as consistently hitting a balance window that most people consider truly "balanced." However, with Endwalker changing the game o have all jobs burst as much as possible within 2 minute windows almost exclusively along with boss hit boxes being absolutely enormous to the point that melees pretty much always have full uptime, we've seen that the divide between jobs has grown significantly larger. This change has also made crit variance between runs extremely high which just compounds on to the problem. However, since I don't believe they're going to change this any time soon I would like to instead offer up my ideas for changes that they can make between the roles that should hopefully allow them to re-balance the jobs' DPS outputs and bring everything more in line. I'm going to break things down by roles and then maybe mention specific jobs within each role if I have any specific ideas about how they can be helped.

    Tanks
    Honestly, the only issue with tanks right now is that Paladin needs to do more burst damage in a 2 minute window and Warrior just needs more damage period to keep up with Dark Night and Gunbreaker. It's already been announced that Paladin is getting some sort of rework likely in 6.3 so hopefully at that time they'll also add a little more damage to Warrior's big hitting abilities that they use under buffs and really they should be fine.

    Healers
    Numerically, the healers aren't really in a bad position right now. I do think that Sage and White Mage could use a LITTLE BIT more damage as the other two jobs excel under buffs but honestly they're all pretty close and doing pretty well.

    Melee
    This role is fairly well balanced with the exception that Monk is doing hella good and Reaper needs a buff to bring it up to Ninja and Dragoon. Specifically, Reaper needs to have their Enshroud Attacks including Communio buffed so that they do more damage under raid buffs and it would also be cool if they received like 30 Enshroud gauge if they completely the full Soulsow channel in combat to help them get their burst ready during downtimes.

    Ranged
    This applies to the casters as well but all of the ranged DPS simply need to do more damage than they currently do to counteract the fact that melees have pretty much full uptime in all fights now. Past that, Machinist just needs MORE DAMAGE to bring it in line with the other two jobs.

    Casters
    I think they should remove raise from SMN/RDM and make it a role action that can only be used once every 5 minutes for ALL the casters and then buff SMN/RDM along with the ranged DPS to counter-balance melees having full uptime. This would also allow them to bring the casters' DPS closer together with Black Mage still slightly on top since they have the least utility but more in line with other roles.
    (1)

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    The solution is to give the healer treatment to every other role so they can all be pretty close and doing pretty well. Everything is easier to balance when you only have 2-4 DPS abilities, so I hope they move forward in this direction and get rid of all the bloat so we can achieve good balance in 7.0. The current state of this game is unacceptable.
    (4)

  3. #3
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    664
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    They should add a instant cast for the raises. 1 stack for casters and 2-3 for healers with 2mins recharge to gain a stack back for healers, meanwhile the caster got 5 mins recharge. Raise is a support tool not a taxable tool. The weakness is the tax if a tank/dps/healer dies. They really need to add it as a cross class skill. No joke, who thought sleep is good a cross class. Only time it's uses it for low jobs quests.
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,879
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nizzi View Post
    The solution is to give the healer treatment to every other role so they can all be pretty close and doing pretty well. Everything is easier to balance when you only have 2-4 DPS abilities, so I hope they move forward in this direction and get rid of all the bloat so we can achieve good balance in 7.0. The current state of this game is unacceptable.
    (1)

  5. #5
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    839
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    If Criterion Dungeons and other smaller size high end content gets popular they definately need to push all the DPS closer to each other and less reliant on the buffs.
    (0)

Tags for this Thread