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  1. #11
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    As an example of the different texture required, look at the difference between these two videos:

    http://www.youtube.com/watch?v=k_1TsXaLq9Y

    http://www.youtube.com/watch?v=GDONdCo_bEU


    That's not an effect you get just my changing the shader you're using.
    (1)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    So long as it'd be optional and has no effect on the rest of the game graphically/aesthetically without it, I'm okay with it - I don't like cell-shaded effects.
    (1)

  3. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'd love it if someone could find a way to do this, I remember a plugin for 11's windower that had this effect was awesome lolz :P

    Sad that I've only been able to (sort of) replicated through ghetto/ameteurish video processing >.> eg

    http://www.youtube.com/watch?v=vZVBe2PBJZY&feature=plcp
    (0)

  4. #14
    Player
    Zhinse's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Zhinse Sanwa
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I rather they try for the moving painting/ concept art than to have hard lines. And we're already so close to looking like our concept art already. so no worries here.
    (1)
    Hello Everyone!I am a studying animation student at the Unversity of the Arts in Philadelphia. I am originally from southern California.

  5. #15
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I do love cell shading, but I'm not sure it would be appropriate for this game.
    We already know the new engine will be comparable for low to high end PC's. No real sense in spending more time on stylistic settings that where not in mind with the development. The only way they could pull it off would be with certain shaders that would actually be a larger draw on the system.

    Still, points for creativity.
    (0)

  6. #16
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by Guevara View Post
    I might be ignorant on the subject, but I didn't think Cell Shading == Back-face Culling.

    As far as I know Back-face Culling is only used for edges in Cell-shaded models.
    It's what people know it by but it's obvious they materials could be switched from whatever they use to Toon

    Quote Originally Posted by Zantetsuken View Post
    I am also a 3d modeler, and a professional graphic designer as well.

    You cannot slap a canned toon shader effect on a game and expect it to look professional. And SE's flagship franchise has some of the highest graphics expectations in the industry. It would never get past QA - especially after learning their lesson over the fiasco that was the 1.0 release.

    In order to do cel/toon shading properly, and up to FF standards, they would have to put in an immense amount of work .
    They wouldn't have to do much work a single person with maybe 1hour can do this as an addon option to the graphic tools. The game uses some toon shading already which is used for graphic effect added with contrasted textures.

    Quote Originally Posted by Kafeen View Post
    Edge detection is done through shaders but that doesn't give you a Cell shaded look if you're using photo-realistic textures.

    It also doesn't reduce the amount that is drawn, it will have not positive impact on performance at all.
    They use their own Graphic Engine shaders aren't a problem and if they are so professional they would have cell shading in their DevKit. FFXIV uses Materials for equipment an very low amount of images for multi-texuring ,They wouldn't have to create any new texture because it would be backward capable now if it were cell shaded texture trying to look photo realistic that would be different but its not.Performance wise it would clearly have a positive impact because the way the Cell Shades will react to reflections and light these models all use SubSurfScattering it would be a smooth look an feel which is why the quality would be to rich.
    (0)
    Last edited by Nemo5990; 06-08-2012 at 04:52 AM.

  7. #17
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Leave the cell shading to the pros at Level 5.

    http://www.youtube.com/watch?feature...&v=Pd0q8w1yj_s
    (2)

  8. #18
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by kro View Post
    Leave the cell shading to the pros at Level 5.

    http://www.youtube.com/watch?feature...&v=Pd0q8w1yj_s
    That's beautiful you should look up Eternal Sonata on the 360 it's very stunning
    (0)

  9. #19
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    Selfish reasoning, but please don't. Cell shading gives me a headache and it's the reason I can't complete Skyward Sword even though goddamn I adore that game.
    (0)
    Last edited by faris; 06-08-2012 at 10:22 PM.

  10. #20
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    There's no evidence that adding cell shading would put less strain on the CPU and/or GPU. It would possibly lower the amount of video RAM used but that's about it.
    (0)

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