Just throwing my thoughts in a thread in the extremely rare chance that the devs see this. And just to voice my own displeasures with job changes in DPS ever since the start of Shadowbringers.
In all of the job fantasies out there in fantasy games, my favourite one to play as are annoyers. The ones where you watch your opponents die by stacking DoTs on them, or stop them in their tracks or make them more vulnerable with debuffs helpful to the whole party like slows, or lowering the boss' damage and defense. I enjoy managing all of those things, and I love being this annoying thorn in the boss' side that they just can't get rid of, and it makes me sad that the dev team is slowly phasing them out of the game with each patch and expansion. Slowly whittling away my favorit job fantasy.
Sure, there are still a lot of jobs with DoTs, but they only have 1. With the exception of BRD, and old SMN. But neither of their gameplays revolves around managing their DoTs anymore, if ever.
As for debuffs, the only one that exists nowadays on a DPS is Trick Attack (a defense down debuff), and the way it is now, it's practically written all over it that its gonna get the axe soon, and be replaced by the less satisfying Mug. Tanks have Reprisal and other damage down skills, but tank rotations are so simple they bore me, and GNB's big explosions just aren't my cup of tea.
So far, there isn't a single job to comes even close to the satisfaction that an annoyer brings to me. Invulning or kitchen sink-ing tank busters is the closest thing, but other wise, I find tanks boring to play (or just aren't my cup of tea). I can' heal to save anyone's life, and none of the existing DPS fulfill that job fantasy. I expected NIN would (cause every other ninja in rpg games DoT and debuff bosses) but FFXIV's NIN just looks more and more like a melee RDM with each expansion. :/ I don't care that its dps is terrible for balancing purposes. I just want a dps job that can whittle down a boss's HP bar with DoT management, and has a hefty debuffing kit.