OP is wrong, I want instanced housing![]()
OP is wrong, I want instanced housing![]()
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."
And this is simple to explain why. Lets say people only play 4h a day. If they would spent that constantly at their house, thats still only 16% of the maximum daily activity at that house. And you simply cant have activity for that long at your house every day. Thats just not realistic. So lets say instead they only spend 30mins, that already takes it down to 2% of the entire time.
And for neighbors to see each other, overlap is already needed. Lets make it easier and say that the overlap always happens within a 4h window. Thats still only a 1/8 chance to happen then. So the 2% becomes 0.25% chance to see your neighbor. Luckily you can have a few more increasing the odds there. But the thing is, most of the time people will go indoors quickly, and you cant constantly check their houses. This 1% might be an understatement for witnessing neighbors.
Only FCs can have this effect because of a larger number of players.
Neighbors for individuals is an aspect thats completely irrelevant.
So off topic it hurts: I never understood the complaint.
"I don't even meet people at my ward! It's dead, empty! So, away with the neighbourhoods!"
What does that matter? No, really.
Is it this?: devs say they wanted neighbourhoods > our housing system has neighbourhoods > the housing system also has limited vacancy > people hate that, people wanting but not having houses especially hate that > people judge the virtual emptiness of the wards as Bad Thing about housing system
So: wards not being hangout place is bad because wards not being hangout place is bad.
We can lock the stupid houses, tho. No one may come in and see us if we so choose. Having bunch of people around is not anyone's entitlement .
I'm trying to understand the point you want to make but I think I'm missing it.So off topic it hurts: I never understood the complaint.
"I don't even meet people at my ward! It's dead, empty! So, away with the neighbourhoods!"
What does that matter? No, really.
Is it this?: devs say they wanted neighbourhoods > our housing system has neighbourhoods > the housing system also has limited vacancy > people hate that, people wanting but not having houses especially hate that > people judge the virtual emptiness of the wards as Bad Thing about housing system
So: wards not being hangout place is bad because wards not being hangout place is bad.
We can lock the stupid houses, tho. No one may come in and see us if we so choose. Having bunch of people around is not anyone's entitlement .
My perspective:
The developers decided on wards because they wanted housing to promote community. This came at the cost of being able to provide sufficient houses for every player that wants a house.
Because the wards tend to remain empty due to limited number of houses and player schedules, no community has developed that wouldn't have also developed if a fully instanced housing system had been chosen instead. And with a fully instanced system, every player could have had a house.
It gets depressing to be in the yard of my house crafting and gardening to see a bunch of houses that appear to be empty around me (even though technically they're not) because there's no life in the actual neighborhood part of the wards. I feel like I'm living in a community that failed and everyone else has moved on but me.
With instanced housing, I'd potentially have a choice of environments for my house including locations in remote areas where I wouldn't expect to be seeing others in the first place. If there aren't supposed to be others around, then there's no reason to be depressed when that's the case.
Many of those who can't get a house feel locked out of the general housing community due to that lack. How good are the wards as a community building system when a substantial part of the player base feels intentionally excluded?
Maybe I got spoiled with RIFT housing but it was a system that worked well. Every player could have multiple housing locations. There was a good menu tool for sharing your housing with others and being able to visit their housing in return. You could choose to create either whitelists of blacklists for who could enter. Communities developed around the popular locations and the "share your housing" websites, just as they do with the RP venues and housing discords for this game.
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