I think the 1% damage difference is fine too, but the way the devs made everything into 2min now, even if the damage output from 2 jobs were theoretically the same, you can have an 1% difference just being lucky/unlucky from crit direct hits inside the buff window, this is why I want PLD (and WAR) to be closer to DRK/GNB damage. Imagine if they changed PLD, make its rotation boring and easier, design with a 1% damage output lower difference from top dps tanks, but because DRK/GNB capitalize better from party buffs, PLD would be behind 2~3% from a aDPS perspective and everyone will meme about PLD being bad again.
Tbh I want the rotation to be as close as possible from what we already have, but to be able to fit our big moves on the buff window, and kill the -18 FoF opener please. What I want the most (and fear they won't touch) is the mitigation aspect, like we already talked a bunch: cover, bleeds, invul.