
Originally Posted by
Khan_Sado
The way CASUAL fights are designed now is that damage doesn't matter too much because you rarely see DPS checks mechanics (like a exploding add or a shield that need to break) and the fight doesn't have an enrage, boss damage to tanks are really low, boss' buster are pathetic, you can survive even if you don't press a single mitigation button, but if you play right it does very little damage. So if you are going to buff PLD block to mitigate more damage or give a OP mitigation skill(to be the mitigation tank) you'll take 0 damage from the boss and make the healer useless, doesn't make sense to exclude a role like that when WAR healing made a lot of healers mad cause they felt useless.
Savage/Ultimate fights are a complete different thing, you need good damage to clear every fight, and you need mitigation for busters and raid wide aoes, this is where PLD feels weak or clunky, you have less choice of personal mit, and both your party mit are awkward to use (wings everyone have to be together and behind you, and Veil only works with a heal).
Things that made PLD special in the past was removed or made irrelevant, Cover was fantastic but never NEEDED(you had 20% mit), PLD had a anti-knockback berfore arms length and worked with cover (now everyone has anti-knockback), HG ignored secondary effect from busters like weakness and bleed.
>For the PLD, what mostly raiders want is:
A better defensive option, because of stuff like bleeding and ultimates destroying PLD;
HG to have a reduced CD, because they removed the possiblity to ignored secondary effects
Cover to be stronger, because your intervention is just a better 50 gauge skill
Damage to be as good as DRK/GNB, because you don't want to feel like you're griefing your group when you wipe at a 0.1% enrage
>What most casual players ask:
A job that feels really strong on the defense side
A job that have a unique feeling when playing, like a tank that protect others
Avoid homogenization
Now read both hardcore/casual player needs, they don't conflict with each other, you can have PLD pleasing both sides, you don't need to crap PLD damage to give it more defensive options, you don't need to make PLD a OGCD spammer like DRK to do more burst damage, I don't now why some of you want to tax PLD so bad, you can have a job with good offense and defense, GNB and DRK are completly different to each other and both are great in every content, damage and defense, STOP fighting agaisnt each other and realize most of you want a job great to play in any content.