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  1. #1
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rithy255 View Post
    Output sure matters I just think, over things can matter.
    Like if a tank is 1% behind that's fine, I think it's alright if a certain job does more then another job of it's category, If it's more then 1-2% it becomes questionable, I think it's fine to want PLD's (even warriors) output further buffed.

    I personally dislike how Paladin the job that's meant to be and generally always is about party protection and high defensives, is the job with really bad defensives in comparison and "meh" utility, I don't see how buffing PLD's defensives to be more in line or even better in some situations is a "bad" thing, I enjoy the job from rotational and looks I just wish the defensives were actually looked at, Cover hasn't been touched in two expansions despite being useless on PLD.

    I felt a bit annoyed that everything is becoming Damage focused because now PLD's rotation is likely going to suck it's defensives are already pretty bad and I'll just end up moving to another tank like Gunbreaker, I think it's fine if certain jobs aren't "meta" if it means we can have more intresting jobs and design, "120" windows was added so no job was falling behind in certain fights, we should be wanting more diverse kits more diverse buffs and utility for the game, not only focus on "da damage"

    Of course damage balancing is Very Important but dismissing any change that isn't "damage" focused is also just unhealthy to the game, it's fine if a job performs slightly worse then another in damage output, but has higher utility or something as a trade off.
    Though the suggestions i offered were exaggerated and heavy handed the intentions were to lean into the more carry support role. Something that would offer utilities that helped forgive mistakes in less organized PF scenarios. While not lagging too hard in output. Yes not preferred by the high end speed killers but has a niche in making a fight slightly more forgiving to mistakes that would otherwise be completely fatal. Sometimes it’s not about the numbers but doing something cool and saving a run. Just like healer LB3 or a Tank LB3.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elizasylen View Post
    Though the suggestions i offered were exaggerated and heavy handed the intentions were to lean into the more carry support role. Something that would offer utilities that helped forgive mistakes in less organized PF scenarios. While not lagging too hard in output. Yes not preferred by the high end speed killers but has a niche in making a fight slightly more forgiving to mistakes that would otherwise be completely fatal. Sometimes it’s not about the numbers but doing something cool and saving a run. Just like healer LB3 or a Tank LB3.
    Eh DV change should be a thing, Cover needs a overhaul that version might be too strong tbf, Wings need a general change I rather they work similar to white mage wings, I rather PLD get a OCGD healing ability and holyspirt/blades combos nerfed, as I don't like that a lot of your sustain is currently tied to damage rotation
    (0)