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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yea, all of this...utterly and completely trash and unbalanced. And everything will leave Paladin worse off than it currently is. All that useless utility suggested will have 0 impact, because DRK and GNB comps will be able to get through every fight without any of that, while shitting all over the damage output that Paladin would be reduced to, just to accommodate all of that useless utility.

    In a single player game go nuts, in an mmo where balance is key, and as triggered as the casuals are about this next line, "DPS is king."

    If a job can't pull it's weight in damage it's useless. If you say it let's healers DPS more, healers barely lose DPS on most fights if they know how to play. There is such an over bloated oGCD suite for every healer. Also, tanks currently do more DPS than healers, so, it's a bigger loss to get healers more dps uptime, than they already have, if tanks have to sacrifice theirs to facilitate in the long run.

    Honestly, more thought should be put into your ideas, while Paladin lacks personal mitigation, it does not for group mitigation. The only other issue is it's damage output in aDPS, and it's ability to perform in the 2minute burst meta.

    Honestly Paladin needs minor tweaks, and the 2 minute burst meta needs tossed off of the tallest building possible and left to rot somewhere that isn't XIV, and we revert back to SB or ShB era of buff windows and rotations.
    (6)
    Last edited by aodhan_ofinnegain; 10-05-2022 at 08:51 PM.