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  1. #1
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    What if instead of another copypasta 2min burst job they double down on the Defensive Support theme. Yeah you won't beat any GNB DRK on damage but Them utility will carry so hard. Like some heavy handed LB3 cheesing Czechs 2 kind of stuff that make them specifically more desirable in parties like PFs that are less organized and can really swing the fight in the party's favor.

    Warriors have bloodwhetting. They heal on attack, you know what Holy Sheltron now heals you whenever you block.
    A trait that heals you for the amount of damage you block over 12 seconds.
    Clemency is a small Cure 3 size AoE.
    Divine Veil affects the Paladin and heals everyone.
    Cover automatically decrease damage taken by 30%, also heals target and paladin for 900 potency.
    Wings damage reduction up'ed to 20% also heal overtime like Sacred Soil and Asylum.
    50% more healing potency on Holy Spirit/Circle and Conf and Blades of combos.
    (2)
    Last edited by Elizasylen; 10-05-2022 at 08:04 AM.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Yea, all of this...utterly and completely trash and unbalanced. And everything will leave Paladin worse off than it currently is. All that useless utility suggested will have 0 impact, because DRK and GNB comps will be able to get through every fight without any of that, while shitting all over the damage output that Paladin would be reduced to, just to accommodate all of that useless utility.

    In a single player game go nuts, in an mmo where balance is key, and as triggered as the casuals are about this next line, "DPS is king."

    If a job can't pull it's weight in damage it's useless. If you say it let's healers DPS more, healers barely lose DPS on most fights if they know how to play. There is such an over bloated oGCD suite for every healer. Also, tanks currently do more DPS than healers, so, it's a bigger loss to get healers more dps uptime, than they already have, if tanks have to sacrifice theirs to facilitate in the long run.

    Honestly, more thought should be put into your ideas, while Paladin lacks personal mitigation, it does not for group mitigation. The only other issue is it's damage output in aDPS, and it's ability to perform in the 2minute burst meta.

    Honestly Paladin needs minor tweaks, and the 2 minute burst meta needs tossed off of the tallest building possible and left to rot somewhere that isn't XIV, and we revert back to SB or ShB era of buff windows and rotations.
    (6)
    Last edited by aodhan_ofinnegain; 10-05-2022 at 08:51 PM.