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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    So you do bring certain Tanks for their damage. PLD/WAR for Progression/Learning an encounter. DRK/GNB for damage once you know what will happen.

    Therefore long term mitigation doesn't particularly matter which is the problem IMO. Being a Tank should focus on being defensive first and damage output later. Which is clearly not the case.

    But that's just a symptom of the dark age of homogenization where everyone is a DPS where the only thing that matters is high damage all the time.

    So it ends up just being play the Flavor of the Month Tank.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,603
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    1) So you do bring certain Tanks for their damage. PLD/WAR for Progression/Learning an encounter. DRK/GNB for damage once you know what will happen.

    2) Therefore long term mitigation doesn't particularly matter which is the problem IMO. Being a Tank should focus on being defensive first and damage output later. Which is clearly not the case.

    3) But that's just a symptom of the dark age of homogenization where everyone is a DPS where the only thing that matters is high damage all the time.

    4) So it ends up just being play the Flavor of the Month Tank.
    1) Except that is not how it should be. Every tank should be viable at every level, this applies to all jobs across all roles.

    2) They are defensive first damage later. All tanks have the defensive side covered, so it is down to the damage to determine whether you want to take a tank or not. Weirdly enough, the best the tanks have been is in ShB, where the tanks done similar damage to each other.

    3) There needs to be some level of homogenization. Every tank needs the defensive kit to do an encounter. If they don't, they won't be used, which goes against the whole 'every job can clear every content'.

    4) At the moment, only because of the damage difference, which is probably a non issue now with better gear, however, as mentioned, ShB was the best state the tanks have been in.
    (1)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,092
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    1) Except that is not how it should be. Every tank should be viable at every level, this applies to all jobs across all roles.

    2) They are defensive first damage later. All tanks have the defensive side covered, so it is down to the damage to determine whether you want to take a tank or not. Weirdly enough, the best the tanks have been is in ShB, where the tanks done similar damage to each other.

    3) There needs to be some level of homogenization. Every tank needs the defensive kit to do an encounter. If they don't, they won't be used, which goes against the whole 'every job can clear every content'.

    4) At the moment, only because of the damage difference, which is probably a non issue now with better gear, however, as mentioned, ShB was the best state the tanks have been in.
    Currently PLD doesn't really match the other tanks in utility or defensive, has the most complicated rotation and worser damage (tied with war but thats generally give or take depending on the fight, wars a much better tank).

    Theirs some truth to keep tanks close enough to each other, but theirs a point where you want diversions and more reason then "more damage = better" Keeping tanks diverse and having different strengths and weaknesses keeps things more diverse, I rather play a "unbalanced" game that has more options then a balanced game where the only real option or defining feature is flavour.

    I believe you could give tanks such as PLD a slight defensive and utility advantage while keeping it a bit below the top dpsing tanks, It really wouldn't break the game considering most DPS checks are designed to compensate for "less performing jobs", I guess p8s pre nerf was a example where people actually switched off warrior and paladin, but I see why generally people are going to want to reduce the room for utility vs damage even more even on tanks everyone will want them to have the same utility. I rather live in a world where the games more intresting with jobs, we should want justice for jobs such as Machinist and even reaper and red mage but we should avoid trying to make the jobs even less interesting then they already are, we should embrace a bit of job diversity and tools that make different jobs stand out.
    (5)