Quote Originally Posted by MagiusNecros View Post
The high end players have made the game into a DPS rat race so they ironically don't want mitigation just enough to survive a raidwide or Tankbuster. If they did they would actually use Passage of Arms for the full 18 seconds.

I agree it should be the tankiest if played well. It's why Knight in FF5 is amazing for Physical Damage since "Guard" nullified/absorbed one physical attack. Which you could cheese with "Cover" to mitigate a lot of damage.

If it was up to me "blocks" should be 100% mitigation or at least 50% and Passage/Sheltron is your big boy mitigation skills.

If the damage is low then the defense should be high.

But you see the argument is always going to be that DPS is all that matters because if you skip a phase or kill the boss 20 seconds faster you mitigate a lot more damage.
Blocks 100% mitigation ? That is not viable because Paladin is the only tanks able to do that. You are literally making Shiltron equal Hallowed Ground, making paladin virtually invincible at almost all time. Even 50% Is a huge mitigation even stronger than any 2 minute cooldown available in the game so far.

Don't forget that Paladin is the only tank able to block AND parry. Paladin already have bigger defense because they will Block/Parry more often in total than other tanks who can only Parry attacks. Having paladin being the lowest DPS tank isn't exactly a bad choice. If Paladin was stronger than the actual DRK in term of DPS, nobody will play DRK because of Paladin's absurdity.