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  1. #1
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TimonLoon View Post
    Aside from jump I would like each job to have a way to get in and out danger quickly. Lemme run through some things I envisioned in my head.

    BRD - OoT Sidestep/Backflips/Forward jump. Needs to jump a few feet to be useful and can be used every 2 seconds. Backward jump needs to jump farther than the side jumps since its main purpose is to get you in proper range for combo. Think of this scenario: Heavy Shot -> Forward Jump -> Quick Nock -> Backward Jump -> Rain Song. You have hate on a mob you're trying to kill (Shadowbind is on cooldown. A lot of BRDs forget about this move btw): Backward Jump -> Start combo -> Kill mob.

    BLM - Short range teleport. This obviously needs a longer cooldown but it would render the caster completely invincible and teleport them forward. About the same distance as Elusive Jump.

    DRG - Elusive Jump is already in. They're good. Only thing I can see that would be fucking awesome would be a Super Jump that keeps them in the air for 3-5 seconds thus making them completely impervious to damage. Maybe even Super Jump before primal two hour to avoid it... I mean you could technically do it in older FFs already... Think Garuda (FF3 NES/DS).

    MNK - They're agile/nimble so this will make sense... Sidestep around the mob quickly. Would help with getting in position for combos and to get out of a frontal attack.

    WAR - Roll. Simple. Or they could go the WoW route and take that Warrior ability where they jump forward and stomp the ground - stunning enemies and gaining agro.

    PLD - A roll but when they get back to a standing position it procs a block (animation as well).

    WHM - This is the tricky one... What would work? How about the WoW route? They leech a target player and pull them out of danger. lol

    I personally would love to see any and all of these in play. It won't instantly turn the game into an action game but it'll give players more options as to how they get in and out of certain situations.

    - Kurokikaze
    i like many aspects of this.
    (0)

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Jumping should probably be restricted to environmental obstacles. If it is integrated into battle it should probably just be more environmental factors. Using it to dodge attacks will just make for more obnoxious versions of Ifrit cracks.
    (3)

  3. #3
    Player

    Join Date
    Jul 2012
    Location
    Uldah
    Posts
    7
    So I have a question about the beta testing. I've been playing since this game originally came out and am a part of the Legacy Campaign, does being apart of the that campaign automatically allow you to be part of the beta testing or is there something you have to do to become a part of that?

    Also will we be able to transfer the characters we make in beta over to 2.0 when it starts up? Otherwise why would we put so much effort into the beta character if we don't get to keep it? Just wondering.
    (0)

  4. #4
    Quote Originally Posted by Serah_Leonheart View Post
    So I have a question about the beta testing. I've been playing since this game originally came out and am a part of the Legacy Campaign, does being apart of the that campaign automatically allow you to be part of the beta testing or is there something you have to do to become a part of that?.
    Nope, if anything there's a good chance they'll have a sign up and take in people who aren't/haven't been playing FFXIV. While they said they want to try to get legacy members in, there's still a good chance not everyone will get in.

    Also will we be able to transfer the characters we make in beta over to 2.0 when it starts up?
    No. Your 1.x character is being transferred.

    Otherwise why would we put so much effort into the beta character if we don't get to keep it? Just wondering.
    Beta test = Testing and relaying feed back.
    Beta test =/= head start and early preview.

    That's where people got confused because of companies disguising demos as 'betas' to cover their asses if something ends up as broken during the demo. "Oh it's just a beta!"
    (0)

  5. #5
    Player

    Join Date
    Jul 2012
    Location
    Uldah
    Posts
    7
    Quote Originally Posted by Elexia View Post
    Nope, if anything there's a good chance they'll have a sign up and take in people who aren't/haven't been playing FFXIV. While they said they want to try to get legacy members in, there's still a good chance not everyone will get in.
    But in the interview he said it wouldn't be necessarily legacy members playing it but why would there be any point to people who aren't/haven't played FFXIV. That shouldn't happen. Someone who's at least played it should be beta testing it.
    (0)

  6. #6
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Serah_Leonheart View Post
    But in the interview he said it wouldn't be necessarily legacy members playing it but why would there be any point to people who aren't/haven't played FFXIV. That shouldn't happen. Someone who's at least played it should be beta testing it.
    That...doesn't really make sense. Beta tests are played by people haven't played the game before. That's why it's a beta test, usually before it's actual release.

    XIV is a special case I suppose, but I wouldn't be opposed to people playing who haven't touched 1.0. Fresh eyes, so to speak.
    (0)

  7. #7
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I would suspect that it is going to be a subset of currently subscribed players in the beta possibly alongside some sort of random beta key giveaway. I doubt that they are planning on handing out a ton of keys to people who never played before.

    I think their comment means that you are not guaranteed a beta key just because you are a legacy member .
    (2)

  8. #8
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Jumping should be limited to the obsticles you come across, if there is a ledge low enough walking towards the ledge should initiate an auto jump. That way the terrain desIdes where jumping occurres and people cannot spam jump AND a jump button is not required!

    Like in Zelda oot

    No spamming or button mapping
    (1)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  9. #9
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    A 1 second build up where you run slightly faster, a jump with a landing where you're keep running and slow back to normal running speed.

    Whole process should take 4-5 seconds.
    (2)

  10. #10
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Maybe I'm a bit selfish but I do want a bit of the console-rpg feel. So more about positioning and less about kiting, jumping, rolling, Call of Duty mash attack button gameplay. I mean I know thats the trend with games now, but I'm just sayin. The whole positioning and stronger mobs thing is what made FF so unique among MMO's. All the dodging and rolling would make the combo system a mess.
    (4)

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