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  1. #1
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    If there is going to be a "Jump" button in combat... then when the weapon is out it should be a dash forward (or multi-directional based on direction input). It would speed up combat, make it feel better/looking cooler, and can be applicable to encounter design better than hopping like a doofus in battle to dodge projectile "waves" and whatnot.
    (0)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  2. #2
    Player
    KatoKinko's Avatar
    Join Date
    Apr 2012
    Posts
    112
    Character
    Kato Kinko
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Riposte View Post
    If there is going to be a "Jump" button in combat... then when the weapon is out it should be a dash forward (or multi-directional based on direction input). It would speed up combat, make it feel better/looking cooler, and can be applicable to encounter design better than hopping like a doofus in battle to dodge projectile "waves" and whatnot.
    Do you mean like? You take out your weapon, run toward the monster and start the battel with something like a "Jump-Slash"? (it would act as a nomal auto-attack, but just look cool starting the battle?)
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