I meant that as an extra to the combat system but it's movement related which is also jump related so I posted it here. I want more position changing skills and jump to be used in and out of combat.I really like the idea of added "positioning" skills, not sure if they are totally in relation to jump, but since you posted a fair list, i'll add my thoughts. While i'm not totally sure about Jumping in and out of ranges, i would love to see some attacks/skills that change or move your position or effect the enemy. Most of these suggestions were centered around
DRG- I had once posted an idea for a skill in which you would "leap" over the enemy, stab down with your spear and then end up facing their back. Kind of a summer sault with some stabby.
MNK- A hard kick to the back of the knee, which would either turn the enemy placing you on its flank, or atleast make their front count as a flank also for a few seconds.
Even with a longish cool down some positional/position changing skills would be really awesome to 1: quickly pull off a WS or WS combo or 2: get out of the bad stuff AND make that an advantage.
- Kurokikaze
Last edited by TimonLoon; 07-07-2012 at 10:54 AM.

Oh i'm not really disagreeing with you as i liked the ideas. I'm just less of a fan of a non cool down Jump being too useful in combat. See the absurdity of bunny hoping pvpness. (in my opinion) If standard jump is useful in combat without a cool down there is rarely any reason to not always jump. Those are the concerns i tend to hold when a "standard" style of jumping becomes combat utility.
Now if you more or less mean a Jump > Dodge mechanic i can see it. In essence that is basiclly what GW2 has made. I'm just not sure FF14 is really built to be that style of game.
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