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  1. #1
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    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Viritess View Post
    I really like the idea of added "positioning" skills, not sure if they are totally in relation to jump, but since you posted a fair list, i'll add my thoughts. While i'm not totally sure about Jumping in and out of ranges, i would love to see some attacks/skills that change or move your position or effect the enemy. Most of these suggestions were centered around

    DRG- I had once posted an idea for a skill in which you would "leap" over the enemy, stab down with your spear and then end up facing their back. Kind of a summer sault with some stabby.

    MNK- A hard kick to the back of the knee, which would either turn the enemy placing you on its flank, or atleast make their front count as a flank also for a few seconds.

    Even with a longish cool down some positional/position changing skills would be really awesome to 1: quickly pull off a WS or WS combo or 2: get out of the bad stuff AND make that an advantage.
    I meant that as an extra to the combat system but it's movement related which is also jump related so I posted it here. I want more position changing skills and jump to be used in and out of combat.

    - Kurokikaze
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    Last edited by TimonLoon; 07-07-2012 at 10:54 AM.

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TimonLoon View Post
    I meant that as an extra to the combat system but it's movement related which is also jump related so I posted it here. I want more position changing skills and jump to be used in and out of combat.

    - Kurokikaze
    Oh i'm not really disagreeing with you as i liked the ideas. I'm just less of a fan of a non cool down Jump being too useful in combat. See the absurdity of bunny hoping pvpness. (in my opinion) If standard jump is useful in combat without a cool down there is rarely any reason to not always jump. Those are the concerns i tend to hold when a "standard" style of jumping becomes combat utility.

    Now if you more or less mean a Jump > Dodge mechanic i can see it. In essence that is basiclly what GW2 has made. I'm just not sure FF14 is really built to be that style of game.
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