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  1. #1
    Player
    KujinRen's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    90
    Character
    Sammeo Guy
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I would like jump to be used for more than just a cosmetic feature. I'd like to see jump implemented into combat.

    Example:

    Let's say that during the Primal Leviathan encounter, the entire raid is standing on top of a huge rock in the middle of a vast blue ocean. Leviathan will occasionally use an ability that summons boiling water beneath your feet. By using the jump feature, you can avoid this mechanic reduce overall damage taken from the encounter.

    Example 2:

    Let's say that during the Primal Titan encounter, his 2-hour ability consists of jumping high in the air an stomps down to an earthquake. By having our characters jump, we can avoid the effect of "Knockdown" that lasts for 5 seconds, which can be dangerous as he will continue to throw huge boulders in the direction of ring animations that appear beneath your feet.

    Example 3:

    Final Fantasy has always been about huge epic looking bosses that take your breath away. Bosses are usually accessed through a epic stairway in a throne room or in space. Perhaps have an encounter that requires a bunch of jumping to higher platforms as the fight progresses, until you reach the top of a luminous battlefield. By not jumping to higher platforms during phase changes, you will be consumed by some random mechanic that kills you.

    Thank you for taking the time to read my 2 cents!

    Edit: If Square Enix ever considers some type of "Golden Saucer", the jump can be used for many of the mini games in game!
    (3)
    Last edited by KujinRen; 07-07-2012 at 10:49 AM.

  2. #2
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KujinRen View Post
    I would like jump to be used for more than just a cosmetic feature. I'd like to see jump implemented into combat.

    Example:

    Let's say that during the Primal Leviathan encounter, the entire raid is standing on top of a huge rock in the middle of a vast blue ocean. Leviathan will occasionally use an ability that summons boiling water beneath your feet. By using the jump feature, you can avoid this mechanic reduce overall damage taken from the encounter.

    Example 2:

    Let's say that during the Primal Titan encounter, his 2-hour ability consists of jumping high in the air an stomps down to an earthquake. By having our characters jump, we can avoid the effect of "Knockdown" that lasts for 5 seconds, which can be dangerous as he will continue to throw huge boulders in the direction of ring animations that appear beneath your feet.

    Example 3:

    Final Fantasy has always been about huge epic looking bosses that take your breath away. Bosses are usually accessed through a epic stairway in a throne room or in space. Perhaps have an encounter that requires a bunch of jumping to higher platforms as the fight progresses, until you reach the top of a luminous battlefield. By not jumping to higher platforms during phase changes, you will be consumed by some random mechanic that kills you.

    Thank you for taking the time to read my 2 cents!

    Edit: If Square Enix ever considers some type of "Golden Saucer", the jump can be used for many of the mini games in game!
    I really like these examples including the edit. Together with having jump as a way to get to secret areas (which is something I really want to be in the game) I think it would be great.

    I wouldn't mind seeing jump "abilities" as an element to make positioning easier in combat, but for me it is not as important.

    Either way though if jump is added I would like it to be integrated and used to its full potential (or at least in some way because I am sure what "full potential" means is different for all of us), just having it in the game for the sake of being able to say "FFXIV has jump" when marketing 2.0 feels meaningless to me.
    (2)