I think you are underestimating how long 5 seconds is when you really need to jump over something.
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A 5 second cooldown is a very long time in MMOs for an ability you should be able to use at will. In everything except certain non-combat situations (such as wandering alone) that long of a cooldown will be very noticable and frustrating for many players.
I can't give you a specific example of when you would "need" to jump over something in FFXIV because we don't know how jumping is going to behave yet, but there are enough occurences of this happening in other MMOs which have jump that I'm surprised you have to ask.
Say you are chasing someone / something which encounters a physical barrier. This someone / something scales the barrier, either because they have encountered it before and they know the particular way to jump over it, or because they're a NPC and can ignore collidable objects like this one. You on the other hand mess up your jump to get over the object, perhaps because you've never seen it before and weren't sure when / where to jump, or lag, or whatever. By the time you can try the jump again what you were chasing will be gone.
This doesn't have to be a combat situation either; you could be on a chocobo following a friend to a new area and get stuck on a collidable object while he moves on ahead, costing you time to navigate around the object, or let him know you fell behind if you fail on consecutive jump attempts. It's not the end of the world, but it's frustrating and annoying and it doesn't need to be. After playing FFXI, I'm surprised anyone would not be familiar with the frustration of getting hung up on collidable objects repeatedly.
Last edited by Radnar; 07-06-2012 at 08:23 PM.
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