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  1. #11
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I think Jumping is great and I hope the development team keeps it in the game.

    As far as jumping in combat goes, implementation would need to be done carefully. I would not make jumping required to avoid certain kinds of attacks (even though it adds variety), such as having a boss charge up an AOE attack which players can avoid if they jump. Many people simply are not good at that kind of timing (even if they are good players otherwise) and high latency might make such attacks unavoidable for some players. If the Dev team would like to implement jumping in combat, I think it would be a much better idea to add a dodge-mechanic, similar to Tera or Guild Wars 2.

    However I fully support adding in some platforming elements, or making players avoid obstacles every so often, both inside and outside of combat.

    Please do not put jumping on a cooldown, but if you do, please keep the cooldown short - no longer than 3 seconds.
    (2)
    Last edited by Radnar; 07-06-2012 at 01:34 PM.