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  1. #11
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Nakiamiie View Post
    We definitely need a jumping button, it's worth it! And with button re-mapping, jump-haters will be able to simply change it to something else and assign the jump button something more "useful" in their eyes.
    I'm throwing incomplete thoughts around without much explanation to my reasoning, but that initial part about having it through the menu or automatically is so people aren't hitting jump all the time like a twitch, which is what will happen going the button route, and that's what most people are against. There could be a cooldown to try to counter this, but that would be stupid to mess a jump up and have to wait ten seconds to try again.

    The mapping was a joke and really has no bearing.

    The issue, aside from ideas on mechanics, is pretty much that we want the ability to jump whenever and traverse terrain how we please, yet we also want a way to force restraint on ourselves to not jump absolutely everywhere and ruin the aesthetic appeal of the game.

    I recall playing a game that let you jump, and let me tell you, I jumped wherever I went, and mid-air jumped on top of that! It really was ridiculous!

    There needs to be some method of penalty, but a cooldown timer is not it.

    Perhaps after a jump you could temporarily be forced still in a landing animation. This would prevent people from jumping everywhere when running places as it would slow them down. Some locations, such as towns, could be made to disallow jumping. And then there could possibly be a small MP cost on top of the jump. (You're able to jump yea high because...?)

    All that would make a jump button pretty reasonable.

    And yes, I am for a jump button if you're curious. I just don't have the self-control. w
    (1)
    Last edited by Soulfire; 07-06-2012 at 01:20 PM.