Quote Originally Posted by Nakiamiie View Post
I would like jump to be used for the following:
  • Jump around obstacles. [An obstacle course mini-game could even be implemented!]
  • Reach previously inaccessible places (climbing: jump on a railing, then on crates, then on a tree branch and finally on the roof of a house.) [use these places to hide chests, NPCs, beautiful scenery and other fun things]
  • Definitely make jumping mandatory for thorough exploration! [Players should have to use jump more as they move away from the main path. At even have to jump to reach new places to explore, otherwise inaccessible.]
  • Evade some attacks (attacks on the ground, attacks coming out of the ground, performed around the legs, etc.) [FF6 had a "float" spell to avoid ground-abilities, why not jumping?]
  • Monsters should jump to try to reach players above or below them.
I think jumping should be used for more than just avoid random obstacles on the ground. It has to be used to explore otherwise inaccessible parts of the world, town and dungeons. Jumping is an exploration feature and could be used for some special mini-games.
I agree with everything Nakiamiie is saying here. This is exactly how I hope jump gets utilized.

I'd also like to add that I hope that 2.0 implements falling damage when descending from a great height. It's fine if I can fall a long ways without getting hurt, but I know the dev team will want to draw the line somewhere. Yoshida spoke in one E3 interview about adding fences or walls of some sort when a cliff is too high. That might be fine in towns, but it would look artificial if out in the mountains every cliff above a certain height had some kind of "wall" preventing you from falling. (It would also ruin the view. )

Fall damage is a good way to set limits: no damage for falls from medium-high places, some fall damage from high places, and a lot of damage (to the point of death) from really high places.