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  1. #1
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I'm totally fine with some combat utility (a few monsters with attacks that could be evaded or mitigated by jumping). I mainly want jump for more freedom of movement. Jumping up and down cliffs (% based fall damage depending on height fallen to prevent abuse), perhaps puzzles that benefit from it (e.g. jump on a switch that stepping on isn't good enough for), etc.

    I'll honestly accept any use for jump, though I can understand limiting it's functional capability to appease jump-haters. I don't want a ridiculous mario jump, but I would like it to be useful in ways that it is useful in real life.

    The things I'd like the most are to be able to jump down from platforms in Limsa Lominsa in places where there is solid ground below.
    Especially if it's functional, jumping should have a short, few seconds cooldown.

    Constant bouncing isn't appealing to me. It looks cowardly.
    Nobody wants constant bouncing, not even the most staunch jump supporters. You don't need to constantly bounce to leverage a combat use. Like I said, all it ineeds is a bit of a cooldown, and then you'll have to time your use of it when it is appropriate or not use it at all. Its use becomes a skill instead of a "spam this and win" button.

    A little cooldown and there will be no incessant bouncing, just a useful tool that won't get out of hand. I'm really scratching my head at the "cowardly" comment. How in the world is jumping cowardly?

    Just ignore the people complaining about bouncing, it's easily preventable. Nobody should be denied a useful feature just because a few people are afraid that some moron might act silly.
    (5)
    Last edited by Alhanelem; 07-06-2012 at 11:30 AM.

  2. #2
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Alhanelem View Post
    A little cooldown and there will be no incessant bouncing, just a useful tool that won't get out of hand. I'm really scratching my head at the "cowardly" comment. How in the world is jumping cowardly?
    I was speaking specifically about PvP (in case you were confused). I don't like PvP with characters bouncing all over the place/away from each other.

    Yeah, you totally misunderstood. ^^;

    I prefer PvP where people face off against each other without bouncing/running away all over the place. So I was saying I don't want it used in PvP. I'd rather my opponent face me than run/bounce away like a coward.


    Quote Originally Posted by Alhanelem View Post
    Just ignore the people complaining about bouncing, it's easily preventable. Nobody should be denied a useful feature just because a few people are afraid that some moron might act silly.
    I'm not sure who was complaining about bouncing. O.o
    Or who you thought was trying to deny a useful feature.
    Or what it has to do with my opinion that I don't like cowardly actions in PvP. XD

    If my opinion offended you somehow, sorry? I guess...
    Okipuit asked, I gave my opinion.
    (0)
    Last edited by Nabiri; 07-06-2012 at 12:01 PM.

    ~She gave her heart to a falling star~
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    If he's not here, then where?
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  3. #3
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Nabiri View Post
    I was speaking specifically about PvP (in case you were confused). I don't like PvP with characters bouncing all over the place/away from each other.

    Yeah, you totally misunderstood. ^^;

    I prefer PvP where people face off against each other without bouncing, running away all over the place. So I was saying I don't want it used in PvP. I'd rather my opponent face me then run/bounce away like a coward.
    Simply add a small accuracy penalty when attacking while jumping. It will still allow for strategic PvP battle tactics (get out of sight) but at a cost.
    (7)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #4
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Nakiamiie View Post
    Simply add a small accuracy penalty when attacking while jumping. It will still allow for strategic PvP battle tactics (get out of sight) but at a cost.
    Nice, I like it. :3
    So jumping at a cost, you'd have to think more about your actions. More strategy, yes please!
    (2)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  5. #5
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Nakiamiie View Post
    Simply add a small accuracy penalty when attacking while jumping. It will still allow for strategic PvP battle tactics (get out of sight) but at a cost.
    I like this idea.
    (1)