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  1. #11
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    Join Date
    Mar 2011
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    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I'm totally fine with some combat utility (a few monsters with attacks that could be evaded or mitigated by jumping). I mainly want jump for more freedom of movement. Jumping up and down cliffs (% based fall damage depending on height fallen to prevent abuse), perhaps puzzles that benefit from it (e.g. jump on a switch that stepping on isn't good enough for), etc.

    I'll honestly accept any use for jump, though I can understand limiting it's functional capability to appease jump-haters. I don't want a ridiculous mario jump, but I would like it to be useful in ways that it is useful in real life.

    The things I'd like the most are to be able to jump down from platforms in Limsa Lominsa in places where there is solid ground below.
    Especially if it's functional, jumping should have a short, few seconds cooldown.

    Constant bouncing isn't appealing to me. It looks cowardly.
    Nobody wants constant bouncing, not even the most staunch jump supporters. You don't need to constantly bounce to leverage a combat use. Like I said, all it ineeds is a bit of a cooldown, and then you'll have to time your use of it when it is appropriate or not use it at all. Its use becomes a skill instead of a "spam this and win" button.

    A little cooldown and there will be no incessant bouncing, just a useful tool that won't get out of hand. I'm really scratching my head at the "cowardly" comment. How in the world is jumping cowardly?

    Just ignore the people complaining about bouncing, it's easily preventable. Nobody should be denied a useful feature just because a few people are afraid that some moron might act silly.
    (5)
    Last edited by Alhanelem; 07-06-2012 at 11:30 AM.