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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    There are no plans for using the jump for any elements of gameplay it’s just there for those that want to jump. You won’t be able to jump to avoid Ifrit’s attacks or anything.
    Funny thing is, we can actually do that now!

    But I guess jump is just a dumb gimmick/emote there to appease ppl.

    Having Ifrit, Garuda and Moogles wandering around large zones will be very interesting... Will you fight them were you find them? Or will they teleport players to a battlefield to fight?

    If we fight them in a large zone, these fights will likely be very different from what we see now.


    Quote Originally Posted by Gidonoidon_Sur View Post
    Exciting and demoralizing at same time. Why login to current game when everything will be better/easier in 2.0? For example, grinding on a craft to 50 in 1.xx seems like a waste of time and resources given 2.0s streamlined and stress-free (purportedly) design.

    Also, I am still a little concerned about the leveling content for 2.0. I think the masses aren't big fans of party grinding like us FFXI vets, and Leves weren't viewed favorably. How will people level? I think with the shift towards dynamic events like seen in Rift and included in GW2, party grinding and leve quests will be a tough sell to the general MMORPG community (which we need to attract some of to ensure the longevity of this game). I hope they either add some other mechanism for exping or do a really good job of building infrastructure (and tutorials) for helping novices setup parties and engage in levequests.

    Thoughts?
    Hopefully, we will see leves get an overhaul in 2.0, but even if they are only tweaked - I don't think newer players will have the same opinion of them that 1.xx players do.

    For my part, I hope we have leveling options that include killing large mobs with lots of HP (Great Buffalo, Morbols, Treants, etc). If they match the exp:time to our current chaining system, people will likely flock to the more interesting battles -- I know I will.
    (2)
    Last edited by Zantetsuken; 06-08-2012 at 12:00 AM.