Quote Originally Posted by Okipuit View Post
Greetings,

We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
If there is going to be a "Jump" button in combat... then when the weapon is out it should be a dash forward (or multi-directional based on direction input). It would speed up combat, make it feel better/looking cooler, and can be applicable to encounter design better than hopping like a doofus in battle to dodge projectile "waves" and whatnot.