Quote Originally Posted by Nakiamiie View Post
I would like jump to be used for the following:
  • Jump around obstacles. [An obstacle course mini-game could even be implemented!]
  • Reach previously inaccessible places (climbing: jump on a railing, then on crates, then on a tree branch and finally on the roof of a house.) [use these places to hide chests, NPCs, beautiful scenery and other fun things]
  • Definitely make jumping mandatory for thorough exploration! [Players should have to use jump more as they move away from the main path. At even have to jump to reach new places to explore, otherwise inaccessible.]
  • Evade some attacks (attacks on the ground, attacks coming out of the ground, performed around the legs, etc.) [FF6 had a "float" spell to avoid ground-abilities, why not jumping?]
  • Monsters should jump to try to reach players above or below them.
I think jumping should be used for more than just avoid random obstacles on the ground. It has to be used to explore otherwise inaccessible parts of the world, town and dungeons. Jumping is an exploration feature and could be used for some special mini-games.
As for combat, the influence of jumping shouldn't be great. Only reduce damage from certain weapon skills, abilities and spells. In combat, the main purpose of jumping should be strategic placement.
^ This a million times!

I would like to see jumping used in dynamic boss battles as well, where maybe the terrain changes during the fight.

And please don't restrict it. No invisible walls anywhere please. If I want to jump from a mountain, that's my choice. (Damage from falling should apply though, and death if jumping from a very high place)

Quote Originally Posted by KraggyKor View Post
This! More importantly BLOCK IT IN TOWNS!

Just look at games like WOW, Rift, LOTRO etc. Towns that are popular are filled with retards jumping about on their oh-so-kewl mounts like demented 5-year-olds on beany-bags.

We don't need that idiocy in FFXIV thank you.
No mounts in cities, so you shouldn't face that here.