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  1. #51
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Generally, I agree.

    My comment was more at those who felt that not jumping ruined their immersion.

    I would have liked to see context-jumping (FFXIII) or at least some sort of purpose to it. Jumping for the sake of jumping seems a bit silly, but w/e.
    (2)

  2. #52
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hulan View Post
    To be fair, if that happened to me. I think I would slowly back towards the closest mall exit. Given that the mall is a metaphor for the game, I'm not entirely sure the analogy is apt.
    true. ok, let's say theme park then. that's probably a better scenario - and i'd be far less likely to leave a theme park, especially since i'm paying to be there.
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #53
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by casker View Post
    gameplay wise i think he just meant it wont be helpful in terms of jumping out of the way of attacks

    i'm sure it will still be useful for jumping on stuff and getting to certain places, etc.
    SOunds like it will only be available for running around the map, but for fight encounters it will be disabled.
    (1)
    "You cannot simultaneously prevent and prepare for war."

  4. #54
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Victor View Post
    I never really considered that the game would be technically down for up to a month between 1.0 and 2.0! That's a little disheartening Good interview, otherwise.
    You all can't have everything. Its either this or we all start over from scratch. Like I've been saying for months now. 2.0 is a different game on a different server setup. Its like an IT of a business migrating all the workers information to a new Microsoft server. It takes time. Have fun with the beta while we wait for the transfer to complete. Catch up with some PS3 gaming, cuz I know I have a lot of that to do.

    And who knows it might not take that long, but they wouldn't tell us this as they want us to alpha test the new game for a month.
    (2)
    "You cannot simultaneously prevent and prepare for war."

  5. #55
    Player
    MoonKeeperr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    190
    Character
    Drathir Lani
    World
    Siren
    Main Class
    Pugilist Lv 90
    Sorta tired of seeing people cry over Jump, I fine it useless. stop QQ that you can't use it in battle and etc and level up dragoon if u really want to use it in battle. On other note so hype up can't wait to test the beta
    (0)
    Let my Fishing people go! At least make fishing a second class one for boring and other for hardcore Fishers!

  6. #56
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    GE: So are there any other new systems we can expect to see at at launch 2.0 that we don’t have now?

    Yoshida: One thing that will be implemented at 2.0 launch will be new instanced raids that will require alliances of 24 players. In addition, for these, and other instanced raids, we will be adding difficulty selections. So players can play on normal difficulty and get certain items, but then try again on a hard setting in order to obtain better items.
    24-man raids right at launch. AWESOME.
    (2)

  7. #57
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Chocobo tank!
    (1)

  8. #58
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by casker View Post
    gameplay wise i think he just meant it wont be helpful in terms of jumping out of the way of attacks

    i'm sure it will still be useful for jumping on stuff and getting to certain places, etc.
    This is how i read it as well. Guess we can find out when the teaser site is released.
    (0)

  9. #59
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Yay, 24-man raids. Now I have something to look forward to.

    You won’t be able to jump to avoid Ifrit’s attacks or anything.
    I'm sure they'll change their minds when they realize you can have debuffs that are affected by movement (or lack thereof) and any melee DPS with an ounce of sense will start jumping to keep said debuff from stacking.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #60
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Thanks for the post OP!!!!!!
    (0)

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