i want to see it put into jumping over some small gaps as some people said and up some environmental places that are designed for it, but i cant tell you how much i would hate seeing people hop there way on top of a building or a tree, thats horrible.
for that reason i have to say put invisible walls if necessary to prevent stupid stuff like this.
i honestly dont know why some people said not to do this since we have invisible walls in game already, its part of keeping order in a game, sure i would prefer without them but in some cases its unavoidable like the paths with bottomless pits bellow you around brokenwater.
aside from that i think jumping without much of a purpose is stupid, why put it in there if its just for that bunny hopper to have his fun. if your going to do something do it right and have a reason for it, thats a common development logic. and since we were actually asked to say what we want jumping to be for and it has previously been stated that jumping is pointless and is only there for those that want to jump, i can tell this was a poor decision on the development team >.>
since were here to fill in the purpose for it im gonna give my input as a game dev, a semi hardcore player and a gamepad user.
i hate bunny hoppers, i would just say have a cool down between when you can use it, since it seems it is already set to a button command in the keyboard im guessing its gonna stay like that. so for the game pad i would say when your not targeting anything, clicking the A or X button, whatever controller your using would let you jump. im talking about the button that lets you quick target things, and just leave targeting to the d-pad.
but once you target something, that button will act as it always has and acts as a selection button for confirming actions and talking to npcs.
i would also like to say that i think it should have some place in battle, i dont want it to be used all the time but in specific situations, for example. when developing the titan primal fight, make a move where he smashes the ground and would make the whole arena tremor, you will take damage if you dont jump to avoid this.
things like that seem like they would have a cool and more diverse purpose. i guess things that are ground related because that would only make sense. other then that i dont think it would work well in everyday standard combat.
i want to finish off by saying that i came to this game for the realism and the immersivness that this game brings above all other mmos. dont forget that this is a final fantasy rpg. its easy to do what every other mmo out there does but dont lose what makes this a final fantasy rpg.
keep it interesting, keep it realistic, have a purpose.


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