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  1. #1
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    i would like it to have an use not only aesthetic, maybe any content thing that needs some platforming, like datacrons in swtor... i would keep it out of combat system and use for combat only skills related to evade attacks other than using the jump button- if you would add something to evade attacks from monster add a roll button with cooldown or something like that.
    (1)

  2. #2
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Personally, I'd like to see it used in combat as well as getting around obstacles. It'd add a pretty unique function to the jump ability that I really haven't seen in other MMO games that I've played. However, I'd like to be able to use it outside of those situations, more or less as I see fit.

    It gets kind of annoying being grounded all the time. Restricting jump to specific situations would only frustrate me. "You mean I can't jump down this ledge that is half my height?D=" or some such thing.

    On the other hand, any news from the dev team about the ability to swim? The potential for underwater levels and quests is quite strong, in my opinion.
    (7)
    Last edited by Anapingofness; 07-07-2012 at 12:36 AM.

  3. #3
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    No jumping in combat, no punishment for falling too far, it's a feature to make running around less boring - not a feature that could potentially make getting somewhere take even longer.
    (2)

  4. #4
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Keep it out of combat for sure unless you're meaning adding more jumps to DRG. Implementing jump into combat does turn it into an action game which last I read Yoshi wants to actually avoid. If it has to have a purpose, keep it to jumping over fences, granted you guys are reintroducing collision detection in 2.0

    Quote Originally Posted by Anapingofness View Post
    Personally, I'd like to see it used in combat
    Dragoon.
    (3)

  5. #5
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Let have jumping just for traveling, no for combat and in cities too if possible ( like unable to ride chocobo).
    (2)

  6. #6
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!

    I really don't want to jump being added, but i think it's pretty much a fact that will be in FFXIV, so i hope it will be only to pass obstacles, don't want it to see on combat.
    (3)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    I'd like to see it as a sort of intuitive-conditional use, rather than the simple jumping (usually in place) found in other MMOs. However, this would best play off things like parts of the revamped Black Shroud outskirts having multiple layers of pathable terrain via fallen or crooked trees, smallish holes and tunnels, etc. Something like FF13, minus the huge L'Cie leaps and without being used automatically, perhaps with the player's movement or camera direction determining which jump is used when multiple--and there should, in most situations, be multiple possibilities rather than there being jump points mostly just for aesthetics. The use of Shift or Control paired with the jump can also add control.

    I think this will serve to make the world a little more free-feeling. Obvious pairings would be the ability to move off smallish ledges, especially if a sort of sliding mechanic is added. It's always been awkward to me to have to move over to where the ledge is exactly only 4' ft or so, and then appear as if I've simply skipped the frames between the top and bottom. The quality of movement animations have always played a key part in the vividness and freedom that a game world will appear to have.
    ____________________________________________________________________________

    In combat, I would really prefer to see jump as a dodge-closing mechanic more or less unique to its class. The way a Monk moves, in that sort of sliding motion, should be distinct from the way a Lancer might charge or a Dragoon leap, or a Gladiator dive and roll with his shield still held above him. Shift may apply here as well.

    Just a quick note, I think this would probably appear smoothest if paired with the slight auto-movement during abilities, i.e. if out of range, rather than the ability being pressed repeatedly until in range, the character can take the few steps forward quickly and strike. Reduced animation locking would also serve to make the entire feel of combat smoother around those implementations.
    (2)
    Last edited by Shurrikhan; 07-07-2012 at 01:52 AM.

  8. #8
    Player
    Meta's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Meta Tron
    World
    Ultros
    Main Class
    Pugilist Lv 75
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Jump would be great for getting around obstacles or deviations in topography. No need to implement falling damage - this isn't the Elder Scrolls. Limit jumps to a specific height, obviously, but if we can walk there, we should be able to jump to or fall/slide down to the same spot.
    (4)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Not in combat please. I would like to see jump used for terrain navigation though, that would be a nice touch.
    (2)

  10. #10
    Player
    Titochuk's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    28
    Character
    Tito Chuk
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    -Bosses with simon says aspects(Run, jump, backs to boss)
    (2)

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